The use of Quizizz in language learning and teaching from the teachers' and students' perspectives: A literature review
R Degirmenci - Language Education and Technology, 2021 - langedutech.com
In the 21 st century, we live in a digital world, hence education should keep up with the
technology to attract the attention of students. Online applications like Quizizz play a crucial …
technology to attract the attention of students. Online applications like Quizizz play a crucial …
[PDF][PDF] Foreign language learning gamification using quizizz: A systematic review based on students' perception
P Permana, I Permatawati… - … Jurnal Pendidikan Bahasa …, 2023 - researchgate.net
Gamification, or the use of game attributes outside of a game context to affect learning-
related behaviors or attitudes, is seen as an innovative way to support the diverse needs of …
related behaviors or attitudes, is seen as an innovative way to support the diverse needs of …
University students' attitudes towards the application of Quizizz in learning English as a foreign language
A Pham - International Journal of Emerging Technologies in …, 2022 - learntechlib.org
Many educational technology-based tools have been employed in language classrooms
worldwide. The application of computer-assisted language learning (CALL) and mobile …
worldwide. The application of computer-assisted language learning (CALL) and mobile …
[图书][B] Media Pembelajaran Digital
Pendidikan adalah proses dinamis yang mencakup berbagai metode dan pendekatan untuk
memfasilitasi pembelajaran. Perspektif belajar adalah kerangka teoretis yang membantu …
memfasilitasi pembelajaran. Perspektif belajar adalah kerangka teoretis yang membantu …
A Novel Gamification Application for High School Student Examination and Assessment to Assist Student Engagement and to Stimulate Interest
AM Gianni, N Antoniadis - Information, 2023 - mdpi.com
Formal education in high school focuses primarily on knowledge acquisition via traditional
classroom teaching. Younger generations of students tend to lose interest and to disengage …
classroom teaching. Younger generations of students tend to lose interest and to disengage …
Higher Education Student Responses to the Use of Online Assessments on Biology Material.
The integration of technology into learning assessment activities makes it easy for educators
to carry out online assessments which provide convenience for students and an effective …
to carry out online assessments which provide convenience for students and an effective …
Development of Learning Evaluation Based on Automatic Assessment through Quizizz Paper Mode to Improve Students' Natural and Social Sciences Learning …
AS Balqis, AE Andriani - Jurnal Penelitian Pendidikan IPA, 2024 - jppipa.unram.ac.id
Class IV teachers have not implemented technology-based learning evaluation. This
research aims to develop, test the feasibility and effectiveness of Automatic Assessment …
research aims to develop, test the feasibility and effectiveness of Automatic Assessment …
Levelling up organisational learning through gamification: Based on evidence from public sector organisations in India
The concept of sustainability brought into focus the need for research into how to measure
and achieve sustainable growth. The triple bottom line framework and the resource-based …
and achieve sustainable growth. The triple bottom line framework and the resource-based …
Implementasi Media Aplikasi Quizizz Terhadap Hasil Belajar pada Teks Negosiasi Siswa SMK Pemda Rantauprapat
MM Pohan, MBK Nasution… - … Ushuluddin, Adab, dan …, 2024 - ejournal.iainkerinci.ac.id
Penerapan aplikasi Quizizz dalam pembelajaran teks negosiasi belum banyak digunakan di
sekolah jenjang menengah atas sederajat. Artikel ini bertujuan untuk mengetahui …
sekolah jenjang menengah atas sederajat. Artikel ini bertujuan untuk mengetahui …
Revitalising learning in three university contexts: Unleashing the power of the Quizizz app to increase self-efficacy, intrinsic motivation, satisfaction and performance
Considering the innovative learning approach of incorporating gamification educational
dynamics, this study focused on analyzing differences in the effects of using Quizizz …
dynamics, this study focused on analyzing differences in the effects of using Quizizz …