Animatomy: An animator-centric, anatomically inspired system for 3d facial modeling, animation and transfer
B Choi, H Eom, B Mouscadet, S Cullingford… - SIGGRAPH Asia 2022 …, 2022 - dl.acm.org
We present Animatomy, a novel anatomic+ animator centric representation of the human
face. Present FACS-based systems are plagued with problems of face muscle separation …
face. Present FACS-based systems are plagued with problems of face muscle separation …
Neural face rigging for animating and retargeting facial meshes in the wild
We propose an end-to-end deep-learning approach for automatic rigging and retargeting of
3D models of human faces in the wild. Our approach, called Neural Face Rigging (NFR) …
3D models of human faces in the wild. Our approach, called Neural Face Rigging (NFR) …
Geometry-aware 3D pose transfer using transformer autoencoder
S Liu, S Gai, F Da, F Waris - Computational Visual Media, 2024 - Springer
Abstract 3D pose transfer over unorganized point clouds is a challenging generation task,
which transfers a source's pose to a target shape and keeps the target's identity. Recent …
which transfers a source's pose to a target shape and keeps the target's identity. Recent …
Exploring contextual relationships in 3d cloud points by semantic knowledge mining
Abstract 3D scene graph generation (SGG) aims to predict the class of objects and
predicates simultaneously in one 3D point cloud scene with instance segmentation. Since …
predicates simultaneously in one 3D point cloud scene with instance segmentation. Since …
Inequality-constrained 3d morphable face model fitting
E Sariyanidi, CJ Zampella, RT Schultz… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
3D morphable model (3DMM) fitting on 2D data is traditionally done via unconstrained
optimization with regularization terms to ensure that the result is a plausible face shape and …
optimization with regularization terms to ensure that the result is a plausible face shape and …
Neural Garment Dynamics via Manifold‐Aware Transformers
Data driven and learning based solutions for modeling dynamic garments have significantly
advanced, especially in the context of digital humans. However, existing approaches often …
advanced, especially in the context of digital humans. However, existing approaches often …
Non-corresponding and topology-free 3D face expression transfer
S Liu, S Gai, F Da - The Visual Computer, 2024 - Springer
Expression transfer is an important task in computer graphics and vision. Existing 3D face
models constructed on registered meshes or shapes with corresponding vertices cannot …
models constructed on registered meshes or shapes with corresponding vertices cannot …
HuMoT: Human Motion Representation using Topology-Agnostic Transformers for Character Animation Retargeting
Motion retargeting is the long-standing problem in character animation that consists in
transferring and adapting the motion of a source character to another target character. A …
transferring and adapting the motion of a source character to another target character. A …
Neutral Facial Rigging from Limited Spatiotemporal Meshes
J Hou, D Weng, Z Zhao, Y Li, J Zhou - Electronics, 2024 - mdpi.com
Manual facial rigging is time-consuming. Traditional automatic rigging methods lack either
3D datasets or explainable semantic parameters, which makes it difficult to retarget a certain …
3D datasets or explainable semantic parameters, which makes it difficult to retarget a certain …
Application of Skeletal Skinned Mesh Algorithm Based on 3D Virtual Human Model in Computer Animation Design.
Z Zhan - … Journal of Advanced Computer Science & …, 2024 - search.ebscohost.com
Abstract 3D virtual character animation is the core technology of games, animation, and
virtual reality. To improve its visual and realistic effects, the research focused on the skeleton …
virtual reality. To improve its visual and realistic effects, the research focused on the skeleton …