Animatomy: An animator-centric, anatomically inspired system for 3d facial modeling, animation and transfer

B Choi, H Eom, B Mouscadet, S Cullingford… - SIGGRAPH Asia 2022 …, 2022 - dl.acm.org
We present Animatomy, a novel anatomic+ animator centric representation of the human
face. Present FACS-based systems are plagued with problems of face muscle separation …

Neural face rigging for animating and retargeting facial meshes in the wild

D Qin, J Saito, N Aigerman, T Groueix… - ACM SIGGRAPH 2023 …, 2023 - dl.acm.org
We propose an end-to-end deep-learning approach for automatic rigging and retargeting of
3D models of human faces in the wild. Our approach, called Neural Face Rigging (NFR) …

Geometry-aware 3D pose transfer using transformer autoencoder

S Liu, S Gai, F Da, F Waris - Computational Visual Media, 2024 - Springer
Abstract 3D pose transfer over unorganized point clouds is a challenging generation task,
which transfers a source's pose to a target shape and keeps the target's identity. Recent …

Exploring contextual relationships in 3d cloud points by semantic knowledge mining

L Chen, J Lu, Y Cai, C Wang… - Computer Graphics Forum, 2022 - Wiley Online Library
Abstract 3D scene graph generation (SGG) aims to predict the class of objects and
predicates simultaneously in one 3D point cloud scene with instance segmentation. Since …

Inequality-constrained 3d morphable face model fitting

E Sariyanidi, CJ Zampella, RT Schultz… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
3D morphable model (3DMM) fitting on 2D data is traditionally done via unconstrained
optimization with regularization terms to ensure that the result is a plausible face shape and …

Neural Garment Dynamics via Manifold‐Aware Transformers

P Li, TY Wang, TL Kesdogan, D Ceylan… - Computer Graphics …, 2024 - Wiley Online Library
Data driven and learning based solutions for modeling dynamic garments have significantly
advanced, especially in the context of digital humans. However, existing approaches often …

Non-corresponding and topology-free 3D face expression transfer

S Liu, S Gai, F Da - The Visual Computer, 2024 - Springer
Expression transfer is an important task in computer graphics and vision. Existing 3D face
models constructed on registered meshes or shapes with corresponding vertices cannot …

HuMoT: Human Motion Representation using Topology-Agnostic Transformers for Character Animation Retargeting

L Mourot, L Hoyet, FL Clerc, P Hellier - arXiv preprint arXiv:2305.18897, 2023 - arxiv.org
Motion retargeting is the long-standing problem in character animation that consists in
transferring and adapting the motion of a source character to another target character. A …

Neutral Facial Rigging from Limited Spatiotemporal Meshes

J Hou, D Weng, Z Zhao, Y Li, J Zhou - Electronics, 2024 - mdpi.com
Manual facial rigging is time-consuming. Traditional automatic rigging methods lack either
3D datasets or explainable semantic parameters, which makes it difficult to retarget a certain …

Application of Skeletal Skinned Mesh Algorithm Based on 3D Virtual Human Model in Computer Animation Design.

Z Zhan - … Journal of Advanced Computer Science & …, 2024 - search.ebscohost.com
Abstract 3D virtual character animation is the core technology of games, animation, and
virtual reality. To improve its visual and realistic effects, the research focused on the skeleton …