Superhuman spatial hearing technology for ultrasonic frequencies
Ultrasonic sources are inaudible to humans, and while digital signal processing techniques
are available to bring ultrasonic signals into the audible range, there are currently no …
are available to bring ultrasonic signals into the audible range, there are currently no …
Particle-filter tracking of sounds for frequency-independent 3D audio rendering from distributed B-format recordings
M Blochberger, F Zotter - Acta Acustica, 2021 - acta-acustica.edpsciences.org
Six-Degree-of-Freedom (6DoF) audio rendering interactively synthesizes spatial audio
signals for a variable listener perspective based on surround recordings taken at multiple …
signals for a variable listener perspective based on surround recordings taken at multiple …
[PDF][PDF] Joint estimation of direction-of-arrival and distance for arrays with directional sensors based on sparse bayesian learning
Source localization with sensor arrays is an active research topic in many areas, such as
speaker localization and communication. The existing estimators usually assume the use of …
speaker localization and communication. The existing estimators usually assume the use of …
Sound field reproduction by combination of circular and spherical higher-order ambisonics: Part II—hybrid system
P Grandjean, A Berry, PA Gauthier - Journal of the Audio Engineering …, 2021 - aes.org
This two-part paper explores 3-D sound field reproduction by combining low order spherical
ambisonics and high order circular ambisonics in order to provide higher resolution in the …
ambisonics and high order circular ambisonics in order to provide higher resolution in the …
[PDF][PDF] Cramér-Rao Lower Bound for DOA Estimation with an Array of Directional Microphones in Reverberant Environments.
W Chen, C Xue, X Zhong - Interspeech, 2021 - isca-archive.org
Existing direction-of-arrival (DOA) estimation methods usually assume that signals are
received by an array of omnidirectional microphones. The performance can be seriously …
received by an array of omnidirectional microphones. The performance can be seriously …
Auralization of high-order directional sources from first-order RIR measurements
Can auralization of a highly directional source in a room succeed if it employs a room
impulse response (RIR) measurement or simulation relying on a first-order directional …
impulse response (RIR) measurement or simulation relying on a first-order directional …
Investigation on ecological validity within higher order ambisonics reproductions of wind turbine noisescapes
J Bergner, S Preihs, J Peissig - INTER-NOISE and NOISE-CON …, 2019 - ingentaconnect.com
Spatial sound field recordings and subsequent reproduction became more popular recently
due to the availability of high quality microphone arrays, improved computational abilities …
due to the availability of high quality microphone arrays, improved computational abilities …
[PDF][PDF] Virtual Acoustics under Variable Ambisonic Perspectives
F Zotter - IEM institut für elektronische musik und akustik, Graz …, 2022 - researchgate.net
This habilitation outlines the scientific works and methods undertaken to free virtual acoustic
rendering based on the spherical harmonic basis functions (Ambisonics) from excessive …
rendering based on the spherical harmonic basis functions (Ambisonics) from excessive …
A Parametric Spatial Audio Compression Codec for Higher-Order Ambisonics
C Hold - 2024 - aaltodoc.aalto.fi
Spatial audio has the potential to revolutionize how we consume music and other audio
content by enabling an immersive audio experience. Therefore, the technologyand …
content by enabling an immersive audio experience. Therefore, the technologyand …
[PDF][PDF] Multi-perspective scene analysis from tetrahedral microphone recordings
M Blochberger - 2020 - phaidra.kug.ac.at
Convincing immersion in virtual reality requires to enable the user to engage in interactive
listening within three-dimensional audio scenes. To achieve a realistic listening experience …
listening within three-dimensional audio scenes. To achieve a realistic listening experience …