Gamification in Tourism Teaching and Learning: Exploring the Emergent Dimensions
P Mohanty, SB Tulshyan, SM John… - International Handbook of …, 2023 - Springer
First introduced in 2002 by British Programmer Nick Pelling, the term gamification has
gained massive momentum in the last decade with extensive applications in teaching and …
gained massive momentum in the last decade with extensive applications in teaching and …
[PDF][PDF] Effects of gamification mechanisms on the behaviour of bank customers using credit cards
P Gautam - 2022 - researchbank.ac.nz
RESEARCH QUESTIONS• Which gamification elements are most desired among credit card
users in the banking context?• Is there a significant relationship between gamification and …
users in the banking context?• Is there a significant relationship between gamification and …
Development of 2D Games for Indonesian Language Evaluation Test at High School Level
PM Pratam, G Pangestu, LY Febrianti… - 2024 2nd International …, 2024 - ieeexplore.ieee.org
The utilization of game-based language learning is prevalent in contemporary times. The
aforementioned phenomenon can be attributed to the proclivity of students to exhibit …
aforementioned phenomenon can be attributed to the proclivity of students to exhibit …
Gamification in education: The case study of the use of IdeaChef as a learning strategy in the hospitality master's degree
AE Sousa, S Pais, AS Viana - EDULEARN23 Proceedings, 2023 - library.iated.org
Nowadays we live in an ever-changing society. The educational context is no exception and
requires a renewal of paradigms. Profound changes to the role and function of the professor …
requires a renewal of paradigms. Profound changes to the role and function of the professor …
[PDF][PDF] Design and Development Bineka: A Platformer 2D Game for Learning Indonesian Language
In this era, the usage of game-based language learning is common. This is caused by the
habits of students who are curious about the existence of games in their daily lives. This …
habits of students who are curious about the existence of games in their daily lives. This …