The ethics of gamification in a marketing context
Gamification is an increasingly common marketing tool. Yet, to date, there has been little
examination of its ethical implications. In light of the potential implications of this type of …
examination of its ethical implications. In light of the potential implications of this type of …
[HTML][HTML] Digital wellbeing tools through users lens
There is a growing recognition of excessive, compulsive, and hasty use of technology as an
emerging form of problematic behavior affecting individuals' emotional, social, and …
emerging form of problematic behavior affecting individuals' emotional, social, and …
[HTML][HTML] Problematic attachment to social media: five behavioural archetypes
M Altuwairiqi, N Jiang, R Ali - … of environmental research and public health, 2019 - mdpi.com
Today, social media play an important role in people's daily lives. Many people use social
media to satisfy their personal and social needs, such as enhancing self-image, acquiring …
media to satisfy their personal and social needs, such as enhancing self-image, acquiring …
The emerging requirement for digital addiction labels
Abstract [Context & motivation] Digital Addiction, eg to social networks sites and games, is
becoming a public interest issue which has a variety of socio-economic effects. Recent …
becoming a public interest issue which has a variety of socio-economic effects. Recent …
(Re) Politicizing digital well-being: beyond user engagements
N Docherty, AJ Biega - Proceedings of the 2022 CHI Conference on …, 2022 - dl.acm.org
The psychological costs of the attention economy are often considered through the binary of
harmful design and healthy use, with digital well-being chiefly characterised as a matter of …
harmful design and healthy use, with digital well-being chiefly characterised as a matter of …
Relationships and associations between video game and Internet addictions: Is tolerance a symptom seen in all conditions
S Gunuc - Computers in Human Behavior, 2015 - Elsevier
There are several similarities and relationships between behavioral addictions. These
relationships between behavioral addictions could be said to result especially from Internet …
relationships between behavioral addictions could be said to result especially from Internet …
[HTML][HTML] A marketing approach to a psychological problem: Problematic smartphone use on adolescents
AV Ertemel, E Ari - International journal of environmental research and …, 2020 - mdpi.com
Background: Smartphones have become an indispensable part of the daily lives of
adolescents in the 21st century, which is characterized by a highly digitized modern world …
adolescents in the 21st century, which is characterized by a highly digitized modern world …
[HTML][HTML] Explainable persuasion for interactive design: The case of online gambling
D Cemiloglu, E Arden-Close, SE Hodge… - Journal of Systems and …, 2023 - Elsevier
Persuasive technology refers to digital means that influence attitude behaviour, and
decisions. While the professional design of persuasive interfaces considers user interests …
decisions. While the professional design of persuasive interfaces considers user interests …
Explainability as a psychological inoculation: building resistance to digital persuasion in online gambling through explainable interfaces
Persuasive interfaces raise ethical concerns when users are unaware of persuasion or find it
hard to resist it. Inoculation Theory suggests that attitudes can be inoculated against …
hard to resist it. Inoculation Theory suggests that attitudes can be inoculated against …
[HTML][HTML] Ethical issues in software requirements engineering
Context: Ethics have broad applications in different fields of study and different contexts. Like
other fields of study, ethics have a significant impact on the decisions made in computing …
other fields of study, ethics have a significant impact on the decisions made in computing …