The ethics of gamification in a marketing context

AS Thorpe, S Roper - Journal of business ethics, 2019 - Springer
Gamification is an increasingly common marketing tool. Yet, to date, there has been little
examination of its ethical implications. In light of the potential implications of this type of …

[HTML][HTML] Digital wellbeing tools through users lens

MB Almourad, A Alrobai, T Skinner, M Hussain… - Technology in Society, 2021 - Elsevier
There is a growing recognition of excessive, compulsive, and hasty use of technology as an
emerging form of problematic behavior affecting individuals' emotional, social, and …

[HTML][HTML] Problematic attachment to social media: five behavioural archetypes

M Altuwairiqi, N Jiang, R Ali - … of environmental research and public health, 2019 - mdpi.com
Today, social media play an important role in people's daily lives. Many people use social
media to satisfy their personal and social needs, such as enhancing self-image, acquiring …

The emerging requirement for digital addiction labels

R Ali, N Jiang, K Phalp, S Muir, J McAlaney - … Engineering: Foundation for …, 2015 - Springer
Abstract [Context & motivation] Digital Addiction, eg to social networks sites and games, is
becoming a public interest issue which has a variety of socio-economic effects. Recent …

(Re) Politicizing digital well-being: beyond user engagements

N Docherty, AJ Biega - Proceedings of the 2022 CHI Conference on …, 2022 - dl.acm.org
The psychological costs of the attention economy are often considered through the binary of
harmful design and healthy use, with digital well-being chiefly characterised as a matter of …

Relationships and associations between video game and Internet addictions: Is tolerance a symptom seen in all conditions

S Gunuc - Computers in Human Behavior, 2015 - Elsevier
There are several similarities and relationships between behavioral addictions. These
relationships between behavioral addictions could be said to result especially from Internet …

[HTML][HTML] A marketing approach to a psychological problem: Problematic smartphone use on adolescents

AV Ertemel, E Ari - International journal of environmental research and …, 2020 - mdpi.com
Background: Smartphones have become an indispensable part of the daily lives of
adolescents in the 21st century, which is characterized by a highly digitized modern world …

[HTML][HTML] Explainable persuasion for interactive design: The case of online gambling

D Cemiloglu, E Arden-Close, SE Hodge… - Journal of Systems and …, 2023 - Elsevier
Persuasive technology refers to digital means that influence attitude behaviour, and
decisions. While the professional design of persuasive interfaces considers user interests …

Explainability as a psychological inoculation: building resistance to digital persuasion in online gambling through explainable interfaces

D Cemiloglu, S Gurgun, E Arden-Close… - … Journal of Human …, 2023 - Taylor & Francis
Persuasive interfaces raise ethical concerns when users are unaware of persuasion or find it
hard to resist it. Inoculation Theory suggests that attitudes can be inoculated against …

[HTML][HTML] Ethical issues in software requirements engineering

SE Biable, NM Garcia, D Midekso, N Pombo - Software, 2022 - mdpi.com
Context: Ethics have broad applications in different fields of study and different contexts. Like
other fields of study, ethics have a significant impact on the decisions made in computing …