MAthE the game: A serious game for education and training in news verification

A Katsaounidou, L Vrysis, R Kotsakis, C Dimoulas… - Education …, 2019 - mdpi.com
During the last years, there has been a growing multidisciplinary interest in alternative
educational approaches, such as serious games, aiming at enhancing thinking skills and …

Celebrating 20 years of computer-based audio gaming

M Urbanek, F Güldenpfennig - … of the 14th International Audio Mostly …, 2019 - dl.acm.org
We look back on two decades of academic research on audio games. During this time, a
substantial amount of research has explored many facets of this special genre of computer …

Taxonomy and definition of audio augmented reality (AAR): A grounded theory study

A Dam, A Siddiqui, C Leclercq, M Jeon - International Journal of Human …, 2024 - Elsevier
AR applications have mostly considered visual augmentations while excluding other
modalities. Recent developments in audio augmented reality (AAR) applications have been …

When the soundtrack is the game: From audio-games to gaming the music

A Kirke - Emotion in Video Game Soundtracking, 2018 - Springer
There has been an increasing popularity in audio-only games, particularly for mobile
devices. These are usually based on spoken-word, sound-effect scene setting, or …

Virtual Reality Audio Game for Entertainment and Sound Localization Training

LG Gilberto, FR Bermejo, FC Tommasini… - ACM Transactions on …, 2024 - dl.acm.org
Within the gaming and electronics industry, there is a continuous evolution of alternative
applications. Nevertheless, accessibility to video games remains a persistent hurdle for …

Bridging Audio and Augmented Reality towards a New Generation of Serious Audio-Only Games.

E Rovithis, A Floros, N Moustakas, K Vogklis… - Electronic Journal of e …, 2019 - ERIC
Educational practices are constantly adjusting to technological advances, in order to
improve their effectiveness in delivering knowledge and preparing students for the …

Video games and audio description

C Mangiron, X Zhang - The Routledge handbook of audio …, 2022 - taylorfrancis.com
Video games have become one of the preferred leisure options for many and are also
increasingly being used beyond entertainment in areas such as education, training, health …

Audio legends: Investigating sonic interaction in an augmented reality audio game

E Rovithis, N Moustakas, A Floros… - Multimodal Technologies …, 2019 - mdpi.com
Augmented Reality Audio Games (ARAG) enrich the physical world with virtual sounds to
express their content and mechanics. Existing ARAG implementations have focused on …

Unpacking the audio game experience: Lessons learned from game veterans

M Urbanek, F Güldenpfennig - Proceedings of the annual symposium on …, 2019 - dl.acm.org
People with or without visual impairments play and enjoy audio games. While this genre of
computer games has attracted a strong fan base and some attention in HCI, little research …

Accessible electronic games for blind children and young people

G Giannakopoulos, NA Tatlas… - British Journal of …, 2018 - Wiley Online Library
We present a suite of inclusive games designed to address the needs of people with
blindness or low vision. Particularly, through the employment of modern sonification …