A bio-inspired self-responding emotional behavior system for virtual creatures
DG Gómez-Martínez, JH Rosales… - Biologically inspired …, 2018 - Elsevier
Communication is a fundamental aspect of the interaction among human beings. In
particular, our physical behaviors provide a large part of this communication, because it …
particular, our physical behaviors provide a large part of this communication, because it …
基于Hawkes 的游戏沉浸体验中的社交因素分析
向南, 朱凌云, 尚思为 - 系统仿真学报, 2018 - china-simulation.com
为了提高用户在进行严肃游戏的沉浸体验, 研究游戏过程中的社交因素对游戏体验的影响权重.
划分游戏体验的维度并将能够影响用户体验的游戏过程中的社交事件按照体验维度进行归类 …
划分游戏体验的维度并将能够影响用户体验的游戏过程中的社交事件按照体验维度进行归类 …
Generación de posturas corporales en agentes virtuales a partir de sus estados emocionales con evidencia neurocientifica
DG Gómez Martínez - ri.uaemex.mx
La comunicación es fundamental en la interacción entre los seres humanos y otras
especies. En particular, los comportamientos físicos proveen el 55% de la comunicación de …
especies. En particular, los comportamientos físicos proveen el 55% de la comunicación de …
Hawkes Based Analysis of Social Interaction Factors in Game Immersion Experience
X Nan, L Zhu, S Shang - Journal of …, 2019 - dc-china-simulation …
In order to improve the user's immersion experience in serious games, the influence of
social factors in game process on game experience was studied. Game experience …
social factors in game process on game experience was studied. Game experience …