The impact of esports participation on the development of 21st century skills in youth: A systematic review

Y Zhong, K Guo, J Su, SKW Chu - Computers & Education, 2022 - Elsevier
Esports have increased in popularity among young people over the past decade. There is
evidence that involvement in esports helps young players to develop skills that are needed …

Definitions of esports: a systematic review and thematic analysis

J Formosa, N O'donnell, EM Horton, S Türkay… - Proceedings of the …, 2022 - dl.acm.org
The esports market has been growing exponentially has been growing exponentially with
much interest from industry and academia. Perhaps because of this growth, there is a lack of …

Refining esports: A quantitative cartography of esports literature

DW Jeong, S Youk - Entertainment Computing, 2023 - Elsevier
While esports has received growing scholarly attention from diverse disciplines, there is no
consensus of what esports is and its fundamental elements, which may potentially hinder the …

Foundations for esports curricula in higher education

MJ Scott, R Summerley, N Besombes… - Proceedings of the …, 2021 - dl.acm.org
Esports has generated an industry of increasing economic and cultural importance. In recent
years, universities and other higher education institutions have responded to its growth by …

Designing an interest-based integrated curriculum around esports

JS Lee, M Wu, D Lee, L Fleming… - … Journal of Designs …, 2020 - scholarworks.iu.edu
A crisis of literacy has emerged among high school students in the United States. In order to
encourage students' engagement with literacy education, there is a need for an integrated …

Esports games in elementary school: a systematic literature review

H Ibda, MF Al Hakim, K Saifuddin, Z Khaq… - … : International Journal on …, 2023 - joiv.org
Several studies have explored esports games, and few have examined esports games in
elementary schools with a systematic literature review. This research explores articles on the …

AI-enabled prediction of video game player performance using the data from heterogeneous sensors

A Smerdov, A Somov, E Burnaev… - Multimedia Tools and …, 2023 - Springer
The emerging progress of video gaming and eSports lacks the tools for ensuring high-
quality analytics and training in professional and amateur eSports teams. We report on an …

Esports as a catalyst for connected learning: the North America Scholastics Esports Federation

JS Lee, C Steinkuehler - XRDS: Crossroads, The ACM Magazine for …, 2019 - dl.acm.org
Esports as a catalyst for connected learning: the North America Scholastics Esports Federation
Page 1 54 feature XRDS • SUMMER 2019 • VOL.25 • NO.4 P h o to b y C o lin Y o u n g - W o …

Towards understanding of esports athletes' potentialities: The sensing system for data collection and analysis

A Korotin, N Khromov, A Stepanov… - … Advanced & Trusted …, 2019 - ieeexplore.ieee.org
eSports is a developing multidisciplinary research area. At present, there is a lack of relevant
data collected from real eSports athletes and lack of platforms which could be used for the …

eSports players professional level and tiredness prediction using EEG and machine learning

N Melentev, A Somov, E Burnaev… - 2020 IEEE …, 2020 - ieeexplore.ieee.org
The eSports industry has greatly evolved within the last decade. Professional eSports
players have contracts with teams, perform daily routine training activities, and participate in …