Artificial intelligence for emulating human playstyles

C Somers, J Rupert - US Patent 10,839,215, 2020 - Google Patents
An artificially intelligent entity can emulate human behavior in video games. An AI model can
be made by receiving gameplay logs of a video gameplay session, generating, based on the …

Virtual character generation from image or video data

J Kolen, HH Chaput, N Aghdaie, KAU Zaman… - US Patent …, 2021 - Google Patents
Systems and methods for generating a customized virtual character are disclosed. A system
may obtain video data or other media depicting a real person, and then may provide the …

Dynamic difficulty adjustment

N Aghdaie, J Kolen, MM Mattar, M Sardari… - US Patent …, 2019 - Google Patents
Embodiments of systems presented herein may perform automatic granular difficulty
adjustment. In some embodiments, the difficulty adjustment is undetectable by a user …

Enhanced training of machine learning systems based on automatically generated realistic gameplay information

B Skuin, C Somers - US Patent 10,713,543, 2020 - Google Patents
Abstract Systems and methods for enhanced training of machine learning systems based on
automatically generated visually realistic gameplay. An example method includes obtaining …

Virtual animal character generation from image or video data

I Borovikov, M Sardari, HH Chaput, N Aghdaie… - US Patent …, 2022 - Google Patents
Systems and methods for generating a customized virtual animal character are disclosed. A
system may obtain video data or other media depicting a real animal, and then may provide …

Systems and methods for automatically measuring a video game difficulty

N Aghdaie, J Kolen, MM Mattar, M Sardari… - US Patent …, 2020 - Google Patents
Embodiments of the systems and methods described herein can automatically measure the
difficulty metrics associated with various aspects of a video game using an artificial …

Dynamic difficulty adjustment

N Aghdaie, J Kolen, MM Mattar, M Sardari… - US Patent …, 2020 - Google Patents
Embodiments of systems presented herein may perform automatic granular difficulty
adjustment. In some embodiments, the difficulty adjustment is undetectable by a user …

Realtime dynamic modification and optimization of gameplay parameters within a video game application

N Aghdaie, J Kolen, MM Mattar, M Sardari… - US Patent …, 2022 - Google Patents
Embodiments presented herein include systems and methods for performing dynamic
difficulty adjustment. Further, embodiments disclosed herein perform dynamic difficulty …

Systems and methods for executing a training program based on player DNA

L Noss - US Patent 10,343,069, 2019 - Google Patents
A method for executing a training program based on player DNA is described. The method
includes executing a video game and determining whether a skill level of a user is below a …

Using playstyle patterns to generate virtual representations of game players

A Fear, B Burke, PVNH Prasad, A Lalwani - US Patent 10,946,281, 2021 - Google Patents
In various embodiments of the present disclosure, playstyle patterns of players are learned
and used to generate virtual representations (“bots”) of users. Systems and methods are …