A mobile learning overview by timeline and mind map

D Parsons - International Journal of Mobile and Blended Learning …, 2014 - igi-global.com
Mobile learning has been a research topic for some 20 years. Over that time it has
encompassed a wide range of concepts, theories, designs, experiments and evaluations …

Challenges in public display deployments: A taxonomy of external factors

V Mäkelä, S Sharma, J Hakulinen… - Proceedings of the …, 2017 - dl.acm.org
Public display deployments are often subjected to various surprising and unwanted effects.
These effects are frequently due to external factors properties and phenomena that are …

Virtual field studies: Conducting studies on public displays in virtual reality

V Mäkelä, R Radiah, S Alsherif, M Khamis… - Proceedings of the …, 2020 - dl.acm.org
Field studies on public displays can be difficult, expensive, and time-consuming. We
investigate the feasibility of using virtual reality (VR) as a test-bed to evaluate deployments …

The pervasive discourse: an analysis

E Nieuwdorp - Computers in Entertainment (CIE), 2007 - dl.acm.org
In this article I argue for a critical analysis and re-evaluation of the term pervasive. Due to
ambiguous definitions in both the discourse on computing and gaming, this term has …

Exploring how children use their hands to think: An embodied interactional analysis

AN Antle - Behaviour & Information Technology, 2013 - Taylor & Francis
In order to better understand how to design hands-on child-computer interaction, we explore
how different styles of interaction facilitate children's thinking while they use their hands to …

Hands on what? Comparing children's mouse-based and tangible-based interaction

AN Antle, M Droumeva, D Ha - … of the 8th international conference on …, 2009 - dl.acm.org
We investigate the similarities and differences--in terms of quantitative performance and
qualitative behaviors--between how children solve an object manipulation task using mouse …

pOwerball: the design of a novel mixed-reality game for children with mixed abilities

B Brederode, P Markopoulos, M Gielen… - Proceedings of the …, 2005 - dl.acm.org
This paper presents the design of pOwerball, a novel augmented reality computer game for
children aged 8-14. The pOwerball was designed to bring together children with and without …

On the design of Camelot, an outdoor game for children

J Verhaegh, I Soute, A Kessels… - Proceedings of the 2006 …, 2006 - dl.acm.org
This paper describes the design of Camelot, a mobile outdoor game for small groups of
children aged 7-10. Camelot was designed with the aim to encourage social interaction …

Technology-nonhuman-child assemblages: Reconceptualising rural childhood roaming

TA Smith, R Dunkley - Children's Geographies, 2018 - Taylor & Francis
This paper argues for reconceptualising how children use technology 'outdoors' as a
technology-nonhuman-child assemblage, or roaming pathway. Founded in contemporary …

Designing for performative tangible interaction

JG Sheridan, N Bryan-Kinns - International Journal of Arts …, 2008 - inderscienceonline.com
We propose that designing tangibles for public interaction requires an understanding of both
functional and non-functional aspects informed by Live Art theories. In this paper, we outline …