A mobile learning overview by timeline and mind map
D Parsons - International Journal of Mobile and Blended Learning …, 2014 - igi-global.com
Mobile learning has been a research topic for some 20 years. Over that time it has
encompassed a wide range of concepts, theories, designs, experiments and evaluations …
encompassed a wide range of concepts, theories, designs, experiments and evaluations …
Challenges in public display deployments: A taxonomy of external factors
Public display deployments are often subjected to various surprising and unwanted effects.
These effects are frequently due to external factors properties and phenomena that are …
These effects are frequently due to external factors properties and phenomena that are …
Virtual field studies: Conducting studies on public displays in virtual reality
Field studies on public displays can be difficult, expensive, and time-consuming. We
investigate the feasibility of using virtual reality (VR) as a test-bed to evaluate deployments …
investigate the feasibility of using virtual reality (VR) as a test-bed to evaluate deployments …
The pervasive discourse: an analysis
E Nieuwdorp - Computers in Entertainment (CIE), 2007 - dl.acm.org
In this article I argue for a critical analysis and re-evaluation of the term pervasive. Due to
ambiguous definitions in both the discourse on computing and gaming, this term has …
ambiguous definitions in both the discourse on computing and gaming, this term has …
Exploring how children use their hands to think: An embodied interactional analysis
AN Antle - Behaviour & Information Technology, 2013 - Taylor & Francis
In order to better understand how to design hands-on child-computer interaction, we explore
how different styles of interaction facilitate children's thinking while they use their hands to …
how different styles of interaction facilitate children's thinking while they use their hands to …
Hands on what? Comparing children's mouse-based and tangible-based interaction
AN Antle, M Droumeva, D Ha - … of the 8th international conference on …, 2009 - dl.acm.org
We investigate the similarities and differences--in terms of quantitative performance and
qualitative behaviors--between how children solve an object manipulation task using mouse …
qualitative behaviors--between how children solve an object manipulation task using mouse …
pOwerball: the design of a novel mixed-reality game for children with mixed abilities
B Brederode, P Markopoulos, M Gielen… - Proceedings of the …, 2005 - dl.acm.org
This paper presents the design of pOwerball, a novel augmented reality computer game for
children aged 8-14. The pOwerball was designed to bring together children with and without …
children aged 8-14. The pOwerball was designed to bring together children with and without …
On the design of Camelot, an outdoor game for children
This paper describes the design of Camelot, a mobile outdoor game for small groups of
children aged 7-10. Camelot was designed with the aim to encourage social interaction …
children aged 7-10. Camelot was designed with the aim to encourage social interaction …
Technology-nonhuman-child assemblages: Reconceptualising rural childhood roaming
This paper argues for reconceptualising how children use technology 'outdoors' as a
technology-nonhuman-child assemblage, or roaming pathway. Founded in contemporary …
technology-nonhuman-child assemblage, or roaming pathway. Founded in contemporary …
Designing for performative tangible interaction
JG Sheridan, N Bryan-Kinns - International Journal of Arts …, 2008 - inderscienceonline.com
We propose that designing tangibles for public interaction requires an understanding of both
functional and non-functional aspects informed by Live Art theories. In this paper, we outline …
functional and non-functional aspects informed by Live Art theories. In this paper, we outline …