SIDS and other sleep-related infant deaths: evidence base for 2016 updated recommendations for a safe infant sleeping environment

RY Moon, RA Darnall, L Feldman-Winter… - …, 2016 - publications.aap.org
Technical reports from the American Academy of Pediatrics benefit from expertise and
resources of liaisons and internal (AAP) and external reviewers. However, technical reports …

Deep learning for procedural content generation

J Liu, S Snodgrass, A Khalifa, S Risi… - Neural Computing and …, 2021 - Springer
Procedural content generation in video games has a long history. Existing procedural
content generation methods, such as search-based, solver-based, rule-based and grammar …

[图书][B] Artificial intelligence and games

GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …

Mariogpt: Open-ended text2level generation through large language models

S Sudhakaran, M González-Duque… - Advances in …, 2024 - proceedings.neurips.cc
Abstract Procedural Content Generation (PCG) is a technique to generate complex and
diverse environments in an automated way. However, while generating content with PCG …

SIDS and other sleep-related infant deaths: expansion of recommendations for a safe infant sleeping environment

RY Moon… - …, 2011 - publications.aap.org
Despite a major decrease in the incidence of sudden infant death syndrome (SIDS) since
the American Academy of Pediatrics (AAP) released its recommendation in 1992 that infants …

Computational creativity: The final frontier?

S Colton, GA Wiggins - ECAI 2012, 2012 - ebooks.iospress.nl
Notions relating to computational systems exhibiting creative behaviours have been
explored since the very early days of computer science, and the field of Computational …

Increasing generality in machine learning through procedural content generation

S Risi, J Togelius - Nature Machine Intelligence, 2020 - nature.com
Procedural content generation (PCG) refers to the practice of generating game content, such
as levels, quests or characters, algorithmically. Motivated by the need to make games …

The 2014 general video game playing competition

D Perez-Liebana, S Samothrakis… - … Intelligence and AI …, 2015 - ieeexplore.ieee.org
This paper presents the framework, rules, games, controllers, and results of the first General
Video Game Playing Competition, held at the IEEE Conference on Computational …

Sentient sketchbook: computer-assisted game level authoring

A Liapis, GN Yannakakis, J Togelius - 2013 - um.edu.mt
This paper introduces Sentient Sketchbook, a tool which supports a designer in the creation
of game levels. Us-ing map sketches to alleviate designer effort, the tool auto-mates …

A video game description language for model-based or interactive learning

T Schaul - … IEEE Conference on Computational Inteligence in …, 2013 - ieeexplore.ieee.org
We propose a powerful new tool for conducting research on computational intelligence and
games.PyVGDL'is a simple, high-level description language for 2D video games, and the …