Flow and immersion in video games: The aftermath of a conceptual challenge
L Michailidis, E Balaguer-Ballester, X He - Frontiers in psychology, 2018 - frontiersin.org
One of the most pleasurable aspects of video games is their ability to induce immersive
experiences. However, there appears to be a tentative conceptualization of what an …
experiences. However, there appears to be a tentative conceptualization of what an …
Student-centred digital game–based learning: a conceptual framework and survey of the state of the art
TE Coleman, AG Money - Higher Education, 2020 - Springer
Student-centred learning forms a major driver behind educational policy and practice in the
modern day. With a drive towards embracing the possibilities of technology within the …
modern day. With a drive towards embracing the possibilities of technology within the …
Learning English with augmented reality: Do learning styles matter?
TC Hsu - Computers & Education, 2017 - Elsevier
This study attempted to develop and compare two Augmented Reality (AR) educational
game systems for third graders to learn English vocabulary in free and situated …
game systems for third graders to learn English vocabulary in free and situated …
Will MOOCs transform learning and teaching in higher education? Engagement and course retention in online learning provision
SI De Freitas, J Morgan… - British journal of …, 2015 - Wiley Online Library
Massive open online courses (MOOCs) have been the subject of much polarised debate
around their potential to transform higher education in terms of opening access. Although …
around their potential to transform higher education in terms of opening access. Although …
Is game-based learning better in flow experience and various types of cognitive load than non-game-based learning? Perspective from multimedia and media …
The study examined differences on flow experiences and different kinds of cognitive loads
(intrinsic, extraneous, and germane cognitive loads) between game-based learning and non …
(intrinsic, extraneous, and germane cognitive loads) between game-based learning and non …
From gaming to computational thinking: An adaptive educational computer game-based learning approach
Educational games have been increasingly used to improve students' computational
thinking. However, most existing games have focused on the theoretical knowledge of …
thinking. However, most existing games have focused on the theoretical knowledge of …
A contextual game-based learning approach to improving students' inquiry-based learning performance in social studies courses
Inquiry-based learning, an effective instructional strategy, can be in the form of a problem or
task for triggering student engagement. However, how to situate students in meaningful …
task for triggering student engagement. However, how to situate students in meaningful …
Domain generalization via balancing training difficulty and model capability
Abstract Domain generalization (DG) aims to learn domaingeneralizable models from one or
multiple source domains that can perform well in unseen target domains. Despite its recent …
multiple source domains that can perform well in unseen target domains. Despite its recent …
Digital game-based learning of information literacy: Effects of gameplay modes on university students' learning performance, motivation, self-efficacy and flow …
Abstract Information literacy (IL) is important for university students. In this research, we
developed a digital role-playing game to enhance students' learning of IL and investigated …
developed a digital role-playing game to enhance students' learning of IL and investigated …
Game factors and game‐based learning design model
How to design useful digital game‐based learning is a topic worthy of discussion. Past
research focused on specific game genres design, but it is difficult to use when the target …
research focused on specific game genres design, but it is difficult to use when the target …