Flow and immersion in video games: The aftermath of a conceptual challenge

L Michailidis, E Balaguer-Ballester, X He - Frontiers in psychology, 2018 - frontiersin.org
One of the most pleasurable aspects of video games is their ability to induce immersive
experiences. However, there appears to be a tentative conceptualization of what an …

Student-centred digital game–based learning: a conceptual framework and survey of the state of the art

TE Coleman, AG Money - Higher Education, 2020 - Springer
Student-centred learning forms a major driver behind educational policy and practice in the
modern day. With a drive towards embracing the possibilities of technology within the …

Learning English with augmented reality: Do learning styles matter?

TC Hsu - Computers & Education, 2017 - Elsevier
This study attempted to develop and compare two Augmented Reality (AR) educational
game systems for third graders to learn English vocabulary in free and situated …

Will MOOCs transform learning and teaching in higher education? Engagement and course retention in online learning provision

SI De Freitas, J Morgan… - British journal of …, 2015 - Wiley Online Library
Massive open online courses (MOOCs) have been the subject of much polarised debate
around their potential to transform higher education in terms of opening access. Although …

Is game-based learning better in flow experience and various types of cognitive load than non-game-based learning? Perspective from multimedia and media …

CC Chang, C Liang, PN Chou, GY Lin - Computers in human behavior, 2017 - Elsevier
The study examined differences on flow experiences and different kinds of cognitive loads
(intrinsic, extraneous, and germane cognitive loads) between game-based learning and non …

From gaming to computational thinking: An adaptive educational computer game-based learning approach

D Hooshyar, M Pedaste, Y Yang… - Journal of …, 2021 - journals.sagepub.com
Educational games have been increasingly used to improve students' computational
thinking. However, most existing games have focused on the theoretical knowledge of …

A contextual game-based learning approach to improving students' inquiry-based learning performance in social studies courses

GJ Hwang, LY Chiu, CH Chen - Computers & Education, 2015 - Elsevier
Inquiry-based learning, an effective instructional strategy, can be in the form of a problem or
task for triggering student engagement. However, how to situate students in meaningful …

Domain generalization via balancing training difficulty and model capability

X Jiang, J Huang, S Jin, S Lu - Proceedings of the IEEE …, 2023 - openaccess.thecvf.com
Abstract Domain generalization (DG) aims to learn domaingeneralizable models from one or
multiple source domains that can perform well in unseen target domains. Despite its recent …

Digital game-based learning of information literacy: Effects of gameplay modes on university students' learning performance, motivation, self-efficacy and flow …

D Zou, R Zhang, H Xie, FL Wang - Australasian Journal of Educational …, 2021 - ajet.org.au
Abstract Information literacy (IL) is important for university students. In this research, we
developed a digital role-playing game to enhance students' learning of IL and investigated …

Game factors and game‐based learning design model

YR Shi, JL Shih - International Journal of Computer Games …, 2015 - Wiley Online Library
How to design useful digital game‐based learning is a topic worthy of discussion. Past
research focused on specific game genres design, but it is difficult to use when the target …