Persuasive technology for health and wellness: State-of-the-art and emerging trends
The evolving field of persuasive and behavior change technology is increasingly targeted at
influencing behavior in the area of health and wellness. This paper provides an empirical …
influencing behavior in the area of health and wellness. This paper provides an empirical …
Persuasive technology in mobile applications promoting physical activity: a systematic review
J Matthews, KT Win, H Oinas-Kukkonen… - Journal of medical …, 2016 - Springer
Persuasive technology in mobile applications can be used to influence the behaviour of
users. A framework known as the Persuasive Systems Design model has been developed …
users. A framework known as the Persuasive Systems Design model has been developed …
[HTML][HTML] Smartphone-based interventions for physical activity promotion: scoping review of the evidence over the last 10 years
A Domin, D Spruijt-Metz, D Theisen… - JMIR mHealth and …, 2021 - mhealth.jmir.org
Background: Several reviews of mobile health (mHealth) physical activity (PA) interventions
suggest their beneficial effects on behavior change in adolescents and adults. Owing to the …
suggest their beneficial effects on behavior change in adolescents and adults. Owing to the …
Prevention and treatment of pediatric obesity using mobile and wireless technologies: a systematic review
Mobile health (mHealth) is a relatively nascent field, with a variety of technologies being
explored and developed. Because of the explosive growth in this field, it is of interest to …
explored and developed. Because of the explosive growth in this field, it is of interest to …
Trends in persuasive technologies for physical activity and sedentary behavior: a systematic review
Persuasive technology (PT) is increasingly being used in the health and wellness domain to
motivate and assist users with different lifestyles and behavioral health issues to change …
motivate and assist users with different lifestyles and behavioral health issues to change …
Recommender systems for personalized gamification
Gamification has been used in a variety of application domains to promote behaviour
change. Nevertheless, the mechanisms behind it are still not fully understood. Recent …
change. Nevertheless, the mechanisms behind it are still not fully understood. Recent …
Characterizing the technology needs of vulnerable populations for participation in research and design by adopting Maslow's hierarchy of needs
While various frameworks and heuristics exist within the HCI community to guide research
and design for vulnerable populations, most are centered on the researcher's involvement …
and design for vulnerable populations, most are centered on the researcher's involvement …
Tailoring real-time physical activity coaching systems: a literature survey and model
H op den Akker, VM Jones, HJ Hermens - User modeling and user …, 2014 - Springer
Technology mediated healthcare services designed to stimulate patients' self-efficacy are
widely regarded as a promising paradigm to reduce the burden on the healthcare system …
widely regarded as a promising paradigm to reduce the burden on the healthcare system …
Computational intelligence in sports: challenges and opportunities within a new research domain
Computational intelligence is a branch of artificial intelligence that comprises algorithms
inspired by nature. The common characteristics of all these algorithms is their collective …
inspired by nature. The common characteristics of all these algorithms is their collective …
Persuasive strategies and their implementations in mobile interventions for physical activity: a systematic review
N Aldenaini, A Alslaity, S Sampalli… - International Journal of …, 2023 - Taylor & Francis
Unhealthy lifestyle behaviors such as spending too many hours sitting and inadequate
physical activity (PA) can contribute to different chronic diseases. Research has revealed the …
physical activity (PA) can contribute to different chronic diseases. Research has revealed the …