Persuasive technology for health and wellness: State-of-the-art and emerging trends

R Orji, K Moffatt - Health informatics journal, 2018 - journals.sagepub.com
The evolving field of persuasive and behavior change technology is increasingly targeted at
influencing behavior in the area of health and wellness. This paper provides an empirical …

Persuasive technology in mobile applications promoting physical activity: a systematic review

J Matthews, KT Win, H Oinas-Kukkonen… - Journal of medical …, 2016 - Springer
Persuasive technology in mobile applications can be used to influence the behaviour of
users. A framework known as the Persuasive Systems Design model has been developed …

[HTML][HTML] Smartphone-based interventions for physical activity promotion: scoping review of the evidence over the last 10 years

A Domin, D Spruijt-Metz, D Theisen… - JMIR mHealth and …, 2021 - mhealth.jmir.org
Background: Several reviews of mobile health (mHealth) physical activity (PA) interventions
suggest their beneficial effects on behavior change in adolescents and adults. Owing to the …

Prevention and treatment of pediatric obesity using mobile and wireless technologies: a systematic review

T Turner, D Spruijt‐Metz, CKF Wen… - Pediatric obesity, 2015 - Wiley Online Library
Mobile health (mHealth) is a relatively nascent field, with a variety of technologies being
explored and developed. Because of the explosive growth in this field, it is of interest to …

Trends in persuasive technologies for physical activity and sedentary behavior: a systematic review

N Aldenaini, F Alqahtani, R Orji… - Frontiers in artificial …, 2020 - frontiersin.org
Persuasive technology (PT) is increasingly being used in the health and wellness domain to
motivate and assist users with different lifestyles and behavioral health issues to change …

Recommender systems for personalized gamification

GF Tondello, R Orji, LE Nacke - … publication of the 25th conference on …, 2017 - dl.acm.org
Gamification has been used in a variety of application domains to promote behaviour
change. Nevertheless, the mechanisms behind it are still not fully understood. Recent …

Characterizing the technology needs of vulnerable populations for participation in research and design by adopting Maslow's hierarchy of needs

O Anuyah, K Badillo-Urquiola, R Metoyer - Proceedings of the 2023 CHI …, 2023 - dl.acm.org
While various frameworks and heuristics exist within the HCI community to guide research
and design for vulnerable populations, most are centered on the researcher's involvement …

Tailoring real-time physical activity coaching systems: a literature survey and model

H op den Akker, VM Jones, HJ Hermens - User modeling and user …, 2014 - Springer
Technology mediated healthcare services designed to stimulate patients' self-efficacy are
widely regarded as a promising paradigm to reduce the burden on the healthcare system …

Computational intelligence in sports: challenges and opportunities within a new research domain

I Fister Jr, K Ljubič, PN Suganthan, M Perc… - Applied Mathematics and …, 2015 - Elsevier
Computational intelligence is a branch of artificial intelligence that comprises algorithms
inspired by nature. The common characteristics of all these algorithms is their collective …

Persuasive strategies and their implementations in mobile interventions for physical activity: a systematic review

N Aldenaini, A Alslaity, S Sampalli… - International Journal of …, 2023 - Taylor & Francis
Unhealthy lifestyle behaviors such as spending too many hours sitting and inadequate
physical activity (PA) can contribute to different chronic diseases. Research has revealed the …