Internet-of-gamification: A review of literature on IoT-enabled gamification for user engagement

R Xiao, Z Wu, J Hamari - International Journal of Human–Computer …, 2022 - Taylor & Francis
Engagement is a common goal pursued by most social and technical systems, because of
its widely acknowledged effects on enhancing user acceptance and performance. Previous …

Mixed reality experiences in museums: exploring the impact of functional elements of the devices on visitors' immersive experiences and post-experience behaviours

M Trunfio, T Jung, S Campana - Information & Management, 2022 - Elsevier
This paper contributes to the debate on MR technology in the museum setting by
investigating how and to what extent functional elements of the MR devices affect …

Smart heritage for urban sustainability: a review of current definitions and future developments

H Song, G Selim - Journal of Contemporary Urban Affairs, 2022 - ijcua.com
Smart heritage is still novel in heritage discourse, with a few relevant review articles. In this
regard, a specific interpretation of smart architectural heritage and a framework for …

The effect of immersive experience, user engagement and perceived authenticity on place satisfaction in the context of augmented reality

K Dağ, S Çavuşoğlu, Y Durmaz - Library Hi Tech, 2023 - emerald.com
Purpose This study aims to measure the effect of augmented reality (AR) on immersive
experiences, place satisfaction, user engagement and perceived authenticity …

Augmented reality enhancing place satisfaction for heritage tourism marketing

S Tsai - Current Issues in Tourism, 2020 - Taylor & Francis
The current study proposes and empirically verifies a conceptual framework, explicating why
and how the LBAR (location-based augmented reality) application may enhance place …

A framework for constructing and evaluating the role of MR as a holographic virtual guide in museums

R Hammady, M Ma, Z Al-Kalha, C Strathearn - Virtual Reality, 2021 - Springer
Mixed reality (MR) is a cutting-edge technology at the forefront of many new applications in
the tourism and cultural heritage sector. This study aims to reshape the museum experience …

Empowering end users in debugging trigger-action rules

F Corno, L De Russis, A Monge Roffarello - Proceedings of the 2019 …, 2019 - dl.acm.org
End users can program trigger-action rules to personalize the joint behavior of their smart
devices and online services. Trigger-action programming is, however, a complex task for …

What makes an object smart? Conceptualization, development, and validation of a scale to measure the Smartness of a Thing (SoT)

M Rokonuzzaman, KK Kim, KK Dugar, J Fox - Journal of Business …, 2022 - Elsevier
Although there is a growing interest in understanding smart objects, there is no consensus
on the conceptualization of smart objects/things in the extant literature. In this paper, we …

[HTML][HTML] Empowering cultural heritage professionals with tools for authoring and deploying personalised visitor experiences

E Not, D Petrelli - User Modeling and User-Adapted Interaction, 2019 - Springer
This paper presents an authoring environment, which supports cultural heritage
professionals in the process of creating and deploying a wide range of different …

Eudability: A new construct at the intersection of end-user development and computational thinking

BR Barricelli, D Fogli, A Locoro - Journal of Systems and Software, 2023 - Elsevier
The sustainable and digital future of work may imply a dramatic equilibrium change between
social factors and technological ones. We argue that providing suitable tools to support End …