[HTML][HTML] A perspective review on integrating VR/AR with haptics into stem education for multi-sensory learning
As a result of several governments closing educational facilities in reaction to the COVID-19
pandemic in 2020, almost 80% of the world's students were not in school for several weeks …
pandemic in 2020, almost 80% of the world's students were not in school for several weeks …
How users cognitively appraise and emotionally experience the metaverse: focusing on social virtual reality
A Suh - Information Technology & People, 2024 - emerald.com
Purpose Despite the increasing interest in the metaverse—immersive three-dimensional
virtual worlds wherein personalized avatars interact with one another—little is known about …
virtual worlds wherein personalized avatars interact with one another—little is known about …
DrivingVibe: Enhancing VR Driving Experience using Inertia-based Vibrotactile Feedback around the Head
We present DrivingVibe, which explores vibrotactile feedback designs around the head to
enhance VR driving motion experiences. We propose two approaches that use a 360 …
enhance VR driving motion experiences. We propose two approaches that use a 360 …
Designing for Human Operations on the Moon: Challenges and Opportunities of Navigational HUD Interfaces
Future crewed missions to the Moon will face significant environmental and operational
challenges, posing risks to the safety and performance of astronauts navigating its …
challenges, posing risks to the safety and performance of astronauts navigating its …
MobileGravity: Mobile Simulation of a High Range of Weight in Virtual Reality
A Kalus, J Klein, TJ Ho, LA Seegets… - Proceedings of the CHI …, 2024 - dl.acm.org
Simulating accurate weight forces in Virtual Reality (VR) is an unsolved challenge.
Therefore, providing real weight sensations by transferring liquid mass has emerged as a …
Therefore, providing real weight sensations by transferring liquid mass has emerged as a …
Factors of haptic experience across multiple haptic modalities
Haptic Experience (HX) is a proposed set of quality criteria useful to haptics, with prior
evidence for a 5-factor model with vibrotactile feedback. We report on an ongoing process of …
evidence for a 5-factor model with vibrotactile feedback. We report on an ongoing process of …
Choosing the right reality: A comparative analysis of tangibility in immersive trauma simulations
In the field of medical first responder training, the choice of training modality is crucial for skill
retention and real-world application. This study introduces the Green Manikin, an advanced …
retention and real-world application. This study introduces the Green Manikin, an advanced …
Augmented Reality at Zoo Exhibits: A Design Framework for Enhancing the Zoo Experience
Augmented Reality (AR) offers unique opportunities for contributing to zoos' objectives of
public engagement and education about animal and conservation issues. However, the …
public engagement and education about animal and conservation issues. However, the …
Touching the Moon: Leveraging Passive Haptics, Embodiment and Presence for Operational Assessments in Virtual Reality
Space agencies are in the process of drawing up carefully thought-out Concepts of
Operations (ConOps) for future human missions on the Moon. These are typically assessed …
Operations (ConOps) for future human missions on the Moon. These are typically assessed …
Haptic magnetism
TS Dalsgaard, K Hornbæk… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
New interactions are often developed by mimicking the real world. Therefore, many
researchers in haptics have focused on creating a realistic experience of contact between …
researchers in haptics have focused on creating a realistic experience of contact between …