Gamification: What it is, and how to fight it
J Woodcock, MR Johnson - The Sociological Review, 2018 - journals.sagepub.com
'Gamification'is understood as the application of game systems–competition, rewards,
quantifying player/user behaviour–into non-game domains, such as work, productivity and …
quantifying player/user behaviour–into non-game domains, such as work, productivity and …
Gamification: applications for health promotion
HR Marston, AK Hall - … of research on holistic perspectives in …, 2015 - books.google.com
Game-based approaches (gamification) can provide ideal strategies for health promotion,
prevention, and self-management of chronic conditions. However, there is a need to clearly …
prevention, and self-management of chronic conditions. However, there is a need to clearly …
Expanding the magic circle–gamification as a marketplace icon
M Dymek - Consumption Markets & Culture, 2018 - Taylor & Francis
This article explores the gamification trend sweeping the globe promising increased
engagement and motivation, in practically any industry, context and culture, based on a …
engagement and motivation, in practically any industry, context and culture, based on a …
[PDF][PDF] Playing with virtual reality: early adopters of commercial immersive technology
M Foxman - 2018 - scholarsbank.uoregon.edu
On August 6, 2015, Time Magazine's cover heralded the coming of a new age: Virtual
Reality (VR) would" change the world" and" revolutionize the way we live, play and …
Reality (VR) would" change the world" and" revolutionize the way we live, play and …
Mimicking gamers: understanding gamification through roger caillois
V Idone Cassone - Games and Culture, 2017 - journals.sagepub.com
The recent rise of gamification lead to a revival of the traditional game studies debate on the
relationship between games and society, a key theme since Huizinga, Caillois, and Suits …
relationship between games and society, a key theme since Huizinga, Caillois, and Suits …
Disrupting video game distribution
S Werning - Nordic Journal of Media Studies, 2019 - sciendo.com
This article analyses the disruptive potential of Valve's game distribution platform, Steam,
focusing specifically on how Steam has evolved into a de facto online social network and …
focusing specifically on how Steam has evolved into a de facto online social network and …
Gamificação: o que é e como lutar contra ela
J Woodcock, MR Johnson - Revista Eco-Pós, 2023 - ecopos.emnuvens.com.br
Gamificação é entendida como a aplicação de sistemas de jogo-competição, recompensas,
quantificação do comportamento do jogador/usuário-em domínios não relacionados a …
quantificação do comportamento do jogador/usuário-em domínios não relacionados a …
Exploring gamification in the South African fashion retail industry
VL Nel - 2022 - repository.nwu.ac.za
The COVID-19 pandemic has devastated the world economy, affecting practically every
industry. The sustained existence of organisations depends highly on strong marketing …
industry. The sustained existence of organisations depends highly on strong marketing …
[图书][B] It Takes a Storyteller to Know a Storyteller: Global Capitalism in Post-millennial North American Fiction
J Nikiel - 2023 - books.google.com
If it is indeed impossible to think beyond capitalism, then capital has become reality. If global
capitalism organizes reality through the stories it weaves, capital is (as strong as) its fictions …
capitalism organizes reality through the stories it weaves, capital is (as strong as) its fictions …
Inside the Gamification Case of a Mobile Phone Marketing Campaign: The Amalgamation of Game Studies with Marketing Communications?
M Dymek - The Business of Gamification, 2016 - taylorfrancis.com
This chapter explores the avid adoption of gamifi cation by the marketing communications
industry by taking a closer empirical look inside a communication agency's mobile phone …
industry by taking a closer empirical look inside a communication agency's mobile phone …