[HTML][HTML] Virtual reality applications in chronic pain management: systematic review and meta-analysis

L Goudman, J Jansen, M Billot, N Vets… - JMIR Serious …, 2022 - games.jmir.org
Background Virtual reality (VR) is a computer technology that immerses a user in a
completely different reality. The application of VR in acute pain settings is well established …

Learning and transfer of complex motor skills in virtual reality: a perspective review

DE Levac, ME Huber, D Sternad - Journal of neuroengineering and …, 2019 - Springer
The development of more effective rehabilitative interventions requires a better
understanding of how humans learn and transfer motor skills in real-world contexts …

Virtual reality for neurorehabilitation and cognitive enhancement

DD Georgiev, I Georgieva, Z Gong, V Nanjappan… - Brain sciences, 2021 - mdpi.com
Our access to computer-generated worlds changes the way we feel, how we think, and how
we solve problems. In this review, we explore the utility of different types of virtual reality …

Cognitive and neuroimaging findings in developmental coordination disorder: new insights from a systematic review of recent research

PH Wilson, B Smits‐Engelsman… - … Medicine & Child …, 2017 - Wiley Online Library
Aim To better understand the neural and performance factors that may underlie
developmental coordination disorder (DCD), and implications for a multi‐component …

What do randomized controlled trials say about virtual rehabilitation in stroke? A systematic literature review and meta-analysis of upper-limb and cognitive outcomes

A Aminov, JM Rogers, S Middleton… - … of neuroengineering and …, 2018 - Springer
Background Virtual-reality based rehabilitation (VR) shows potential as an engaging and
effective way to improve upper-limb function and cognitive abilities following a stroke …

Effectiveness of exergames for improving mobility and balance in older adults: a systematic review and meta-analysis

TBF Pacheco, CSP de Medeiros, VHB de Oliveira… - Systematic reviews, 2020 - Springer
Background Exergaming is a fun, engaging, and interactive form of exercising that may help
overcome some of the traditional exercise barriers and help improve adherence on the part …

Virtual reality-based therapy improves fatigue, impact, and quality of life in patients with multiple sclerosis. A systematic review with a meta-analysis

I Cortés-Pérez, M Sánchez-Alcalá, FA Nieto-Escámez… - Sensors, 2021 - mdpi.com
Patients with multiple sclerosis (PwMS) have a high level of fatigue and a reduced quality of
life (QoL) due to the impact of multiple sclerosis (MS). Virtual reality-based therapy (VRBT) is …

[HTML][HTML] Integration of motor learning principles into virtual reality interventions for individuals with cerebral palsy: systematic review

M Demers, K Fung, SK Subramanian, M Lemay… - JMIR Serious …, 2021 - games.jmir.org
Background Increasing evidence supports the use of virtual reality systems to improve upper
limb motor functions in individuals with cerebral palsy. While virtual reality offers the …

The effect of viewing a virtual environment through a head-mounted display on balance

MT Robert, L Ballaz, M Lemay - Gait & posture, 2016 - Elsevier
Introduction In the next few years, several head-mounted displays (HMD) will be publicly
released making virtual reality more accessible. HMD are expected to be widely popular at …

[HTML][HTML] Young and old users prefer immersive virtual reality over a social robot for short-term cognitive training

O Cohavi, S Levy-Tzedek - International Journal of Human-Computer …, 2022 - Elsevier
Abstract Socially Assistive Robots (SARs) and immersive Virtual Reality (iVR) are interactive
platforms that promote user engagement, which can motivate users to adhere to therapeutic …