Age synthesis and estimation via faces: A survey

Y Fu, G Guo, TS Huang - IEEE transactions on pattern analysis …, 2010 - ieeexplore.ieee.org
Human age, as an important personal trait, can be directly inferred by distinct patterns
emerging from the facial appearance. Derived from rapid advances in computer graphics …

Method of creating avatar from user submitted image

A Konoplev, Y Volkov, A Orlov - US Patent 9,314,692, 2016 - Google Patents
One example embodiment includes a method for creating an avatar from an image. The
method includes receiving an image including a face from a user. The method also includes …

[PDF][PDF] Practice and theory of blendshape facial models.

JP Lewis, K Anjyo, T Rhee, M Zhang… - … (State of the Art …, 2014 - scribblethink.org
Abstract “Blendshapes”, a simple linear model of facial expression, is the prevalent
approach to realistic facial animation. It has driven animated characters in Hollywood films …

[PDF][PDF] A Facial Rigging Survey.

V Orvalho, P Bastos, FI Parke, B Oliveira… - Eurographics (State of …, 2012 - diglib.eg.org
Rigging is the process of setting up a group of controls to operate a 3D model, analogous to
the strings of a puppet. It plays a fundamental role in the animation process as it eases the …

Human–robot facial expression reciprocal interaction platform: case studies on children with autism

A Ghorbandaei Pour, A Taheri, M Alemi… - International Journal of …, 2018 - Springer
Reciprocal interaction and facial expression are some of the most interesting topics in the
fields of social and cognitive robotics. On the other hand, children with autism show a …

Multi-scale capture of facial geometry and motion

B Bickel, M Botsch, R Angst, W Matusik… - ACM transactions on …, 2007 - dl.acm.org
We present a novel multi-scale representation and acquisition method for the animation of
high-resolution facial geometry and wrinkles. We first acquire a static scan of the face …

[图书][B] Handbook of virtual humans

N Magnenat-Thalmann, D Thalmann - 2005 - books.google.com
Virtual Humans are becoming more and more popular and used in many applications such
as the entertainment industry (in both film and games) and medical applications. This …

A cloud based disaster management system

O Cheikhrouhou, A Koubâa, A Zarrad - Journal of Sensor and Actuator …, 2020 - mdpi.com
The combination of wireless sensor networks (WSNs) and 3D virtual environments opens a
new paradigm for their use in natural disaster management applications. It is important to …

[PDF][PDF] Pose-Space Animation and Transfer of Facial Details.

B Bickel, M Lang, M Botsch, MA Otaduy… - … on computer animation, 2008 - academia.edu
This paper presents a novel method for real-time animation of highly-detailed facial
expressions based on a multi-scale decomposition of facial geometry into large-scale …

Building highly realistic facial modeling and animation: a survey

N Ersotelos, F Dong - The Visual Computer, 2008 - Springer
This paper provides a comprehensive survey on the techniques for human facial modeling
and animation. The survey is carried out from two different perspectives: facial modeling …