Toward the design of transitional interfaces: an exploratory study on a semi-immersive hybrid user interface

FG Carvalho, DG Trevisan, A Raposo - Virtual Reality, 2012 - Springer
A task that can be decomposed into subtasks with different technological demands may be a
challenge, since it requires multiple interactive environments as well as transitions between …

[PDF][PDF] Detecting interaction variables in a mixed reality system for maxillofacial-guided surgery

DG Trevisan, LP Nedel, B Macq, J Vanderdonckt - SVR2006, 2006 - dial.uclouvain.be
To establish a relation between the user preferences and accuracy while using a VR or MR
system and the set of components (technical, functional and perceptual) used in the system …

Method for developing virtual reality applications for cognitive intensive training tasks

KV Kemanji - Companion Proceedings of the 12th ACM SIGCHI …, 2020 - dl.acm.org
Virtual Reality applications have become popular over the last decade, gaining significant
interest in industry and research. While the technology has its roots in the entertainment …

[PDF][PDF] Interacting with 3D and 2D mobile maps: an exploratory study

A Oulasvirta, A Nurminen, AM Nivala - Helsinki Institute for Information …, 2007 - old.hiit.fi
To study how users of mobile maps construct the referential relationship between points in
the virtual space and in the surrounding physical space, a semi-natural field study was …

Participatory design meets Mixed Reality design models: Implementation based on a formal instrumentation of an informal design approach

E Dubois, G Gauffre, C Bach, P Salembier - Computer-Aided Design of …, 2007 - Springer
Participatory design and model-based approaches are two major HCI design approaches.
Traditionally opposed, the first ones promote user's creativity while the second ones support …

Articulating interaction and task models for the design of advanced interactive systems

S Charfi, E Dubois, R Bastide - Task Models and Diagrams for User …, 2007 - Springer
Abstract Mixed Interactive Systems (MIS) is a generic term encompassing mixed and
augmented reality, augmented virtuality, and tangible interfaces systems. The work we …

Les comets: une nouvelle génération d'Interacteurs pour la Plasticité des Interfaces Homme-Machine

O Daassi - 2007 - auf.hal.science
Avec les avancées des réseaux et les progrès en miniaturisation, les réseaux sans fil se
généralisent et favorisent l'infiltration de dispositifs ultra-légers dans les entreprises et les …

[HTML][HTML] The threshold of the real: A site for participatory resistance in blast theory's uncle Roy all around you (2003)

K Adams - Body, Space & Technology, 2006 - bstjournal.com
This article examines the collision of virtual and real spaces through simultaneous live and
online play in Uncle Roy All Around You, and how this disruption of immersion is used to …

[PDF][PDF] Supporting the design of multimodal interactions: a case study in a 3D sculpture application

D Trevisan, F Carvalho, A Raposo… - Proceedings of the XII …, 2010 - tecgraf.puc-rio.br
This paper explores the idea of developing a hybrid user interface that was conceived from
splitting a previous single desktop application for 3D volume sculpture into three different …

Continuous Interaction for a Virtual Reality Exposure Therapy System

M Koller, SF Rauh, A Lundstöm… - 2020 IEEE …, 2020 - ieeexplore.ieee.org
In exposure therapy and virtual reality exposure therapy, therapists face highly individual
patients that have individual conditions. This leads to the challenge of individualized …