Auralization of Measured Room Transitions in Virtual Reality
To auralise a room's acoustics in six degrees-of-freedom (6DoF) virtual reality (VR), a dense
set of spatial room impulse response (SRIR) measurements is required, so interpolating …
set of spatial room impulse response (SRIR) measurements is required, so interpolating …
[PDF][PDF] Perceptually informed interpolation and rendering of spatial room impulse responses for room transitions
The acoustics of coupled rooms is often more complex than single rooms due to the
increase in features such as double-slope decays, direct sound occlusion and anisotropic …
increase in features such as double-slope decays, direct sound occlusion and anisotropic …
Perceptual evaluation of spatial room impulse response extrapolation by direct and residual subspace decomposition
Six-degrees-of-freedom rendering of an acoustic environment can be achieved by
interpolating a set of measured spatial room impulse responses (SRIRs). However, the …
interpolating a set of measured spatial room impulse responses (SRIRs). However, the …
Measuring motion-to-sound latency in virtual acoustic rendering systems
N Meyer-Kahlen, M Kastemaa, SJ Schlecht… - Journal of the Audio …, 2023 - aes.org
Few studies that employ virtual acoustic rendering systems accurately specify motionto-
sound latency. To make such assessments more common, we present two methods for …
sound latency. To make such assessments more common, we present two methods for …
Blind directional room impulse response parameterization from relative transfer functions
N Meyer-Kahlen, SJ Schlecht - 2022 International Workshop on …, 2022 - ieeexplore.ieee.org
Acquiring information about an acoustic environment without conducting dedicated
measurements is an important problem of forthcoming augmented reality applications, in …
measurements is an important problem of forthcoming augmented reality applications, in …
Towards the prediction of perceived room acoustical similarity
Understanding perceived room acoustical similarity is crucial to generating perceptually
optimized audio rendering algorithms that maximize the perceived quality while minimizing …
optimized audio rendering algorithms that maximize the perceived quality while minimizing …
The role of source signal similarity in distinguishing between different positions in a room
T McKenzie, N Meyer-Kahlen… - 2023 AES International …, 2023 - research.ed.ac.uk
Typically, evaluation of spatial audio systems uses the same source signal for each
condition in listening comparison tests (such as ABX and MUSHRA). However in an …
condition in listening comparison tests (such as ABX and MUSHRA). However in an …
A Two-Dimensional Threshold Test for Reverberation Time and Direct-to-Reverberant Ratio
N Meyer-Kahlen, SVA Garí… - 2023 Immersive and …, 2023 - ieeexplore.ieee.org
In audio for augmented reality (AR), virtual sound sources should be seamlessly
incorporated into a real acoustic environment, exhibiting acoustic properties that match …
incorporated into a real acoustic environment, exhibiting acoustic properties that match …
Do-it-yourself headphones and development platform for augmented-reality audio
A Mülleder, M Romanov, N Myer-Kahlen… - Audio Engineering Society …, 2023 - aes.org
We present an open DIY platform for augmented reality audio in the form of ultralight
acoustically transparent headphones and a minimalist hardware platform serving as USB …
acoustically transparent headphones and a minimalist hardware platform serving as USB …
Recreating a multi-loudspeaker experiment in virtual reality
M Frank, D Perinovic - Audio Engineering Society Conference: AES 2023 …, 2023 - aes.org
Audio-visual rendering of virtual environments with 6 degrees of freedom has been possible
for some years and increasing in its quality. Typcial scientific experiments focus on either …
for some years and increasing in its quality. Typcial scientific experiments focus on either …