Usability research in educational technology: A state-of-the-art systematic review
This paper presents a systematic literature review characterizing the methodological
properties of usability studies conducted on educational and learning technologies in the …
properties of usability studies conducted on educational and learning technologies in the …
Principles and Best Practices of Designing Digital Game-Based Learning Environments.
T Kucher - International Journal of Technology in Education and …, 2021 - ERIC
Playing games holds an important role in learning and development. While designing and
using digital game-based learning (DGML) environments becomes more appealing to …
using digital game-based learning (DGML) environments becomes more appealing to …
Effects of gender and personality differences on students' perception of game design elements in educational gamification
While many studies have reported the effectiveness of gamification in motivating students
and making learning more fun, some others have reported contradictory findings regarding …
and making learning more fun, some others have reported contradictory findings regarding …
Investigating the impact of a gamified learning analytics dashboard: Student experiences and academic achievement
Background The substantial growth in gamification research has connected gamified
learning to enhanced engagement, improved performance, and greater motivation. Similar …
learning to enhanced engagement, improved performance, and greater motivation. Similar …
The Development of Web-Based Learning Using Interactive Media for Science Learning on Levers in Human Body Topic.
Integrated curriculum is a popular way to develop 21st-century skills, but most of the
materials are written on the books separately. Furthermore, web-based learning is an online …
materials are written on the books separately. Furthermore, web-based learning is an online …
Applying game mechanics and student-generated questions to an online puzzle-based game learning system to promote algorithmic thinking skills
CC Hsu, TI Wang - Computers & Education, 2018 - Elsevier
Algorithmic thinking is a core skill for constructing algorithms to solve problems and for
understanding computer science. The purpose of this study was to examine the effects of …
understanding computer science. The purpose of this study was to examine the effects of …
Examining the characteristics of game-based learning: A content analysis and design framework
The purpose of this study was to analyze the design characteristics of game-based learning
environments in the research literature through a content analysis. Article text was coded in …
environments in the research literature through a content analysis. Article text was coded in …
Promoting art appreciation performances and behaviors in effective and joyful contexts: A two-tier test-based digital gaming approach
To enhance students' learning motivation and learning interest, scholars have attempted to
incorporate game-based learning (GBL) into courses to improve conventional teaching …
incorporate game-based learning (GBL) into courses to improve conventional teaching …
Development of a comprehensive process for introducing game-based learning in higher education for lecturers
Emerging trends such as digitalization, globalization, and the COVID-19 pandemic are
forcing higher education institutions to undergo constant organizational and technological …
forcing higher education institutions to undergo constant organizational and technological …
Student participation and achievement in a large lecture course with game-based learning
L Nadolny, A Halabi - Simulation & Gaming, 2016 - journals.sagepub.com
Background The use of game-based learning strategies in higher education has shown
promise to increase student motivation and achievement. Although studies have begun to …
promise to increase student motivation and achievement. Although studies have begun to …