Usability research in educational technology: A state-of-the-art systematic review

J Lu, M Schmidt, M Lee, R Huang - Educational technology research and …, 2022 - Springer
This paper presents a systematic literature review characterizing the methodological
properties of usability studies conducted on educational and learning technologies in the …

Principles and Best Practices of Designing Digital Game-Based Learning Environments.

T Kucher - International Journal of Technology in Education and …, 2021 - ERIC
Playing games holds an important role in learning and development. While designing and
using digital game-based learning (DGML) environments becomes more appealing to …

Effects of gender and personality differences on students' perception of game design elements in educational gamification

M Denden, A Tlili, F Essalmi, M Jemni, NS Chen… - International Journal of …, 2021 - Elsevier
While many studies have reported the effectiveness of gamification in motivating students
and making learning more fun, some others have reported contradictory findings regarding …

Investigating the impact of a gamified learning analytics dashboard: Student experiences and academic achievement

MI Alam, L Malone, L Nadolny… - Journal of Computer …, 2023 - Wiley Online Library
Background The substantial growth in gamification research has connected gamified
learning to enhanced engagement, improved performance, and greater motivation. Similar …

The Development of Web-Based Learning Using Interactive Media for Science Learning on Levers in Human Body Topic.

L Astuti, Y Wihardi, D Rochintaniawati - Journal of Science Learning, 2020 - ERIC
Integrated curriculum is a popular way to develop 21st-century skills, but most of the
materials are written on the books separately. Furthermore, web-based learning is an online …

Applying game mechanics and student-generated questions to an online puzzle-based game learning system to promote algorithmic thinking skills

CC Hsu, TI Wang - Computers & Education, 2018 - Elsevier
Algorithmic thinking is a core skill for constructing algorithms to solve problems and for
understanding computer science. The purpose of this study was to examine the effects of …

Examining the characteristics of game-based learning: A content analysis and design framework

L Nadolny, A Valai, NJ Cherrez, D Elrick, A Lovett… - Computers & …, 2020 - Elsevier
The purpose of this study was to analyze the design characteristics of game-based learning
environments in the research literature through a content analysis. Article text was coded in …

Promoting art appreciation performances and behaviors in effective and joyful contexts: A two-tier test-based digital gaming approach

GJ Hwang, MC Chiu, LH Hsia, HC Chu - Computers & Education, 2023 - Elsevier
To enhance students' learning motivation and learning interest, scholars have attempted to
incorporate game-based learning (GBL) into courses to improve conventional teaching …

Development of a comprehensive process for introducing game-based learning in higher education for lecturers

M Fernández-Raga, D Aleksić, AK İkiz, M Markiewicz… - Sustainability, 2023 - mdpi.com
Emerging trends such as digitalization, globalization, and the COVID-19 pandemic are
forcing higher education institutions to undergo constant organizational and technological …

Student participation and achievement in a large lecture course with game-based learning

L Nadolny, A Halabi - Simulation & Gaming, 2016 - journals.sagepub.com
Background The use of game-based learning strategies in higher education has shown
promise to increase student motivation and achievement. Although studies have begun to …