VRpursuits: Interaction in virtual reality using smooth pursuit eye movements
Gaze-based interaction using smooth pursuit eye movements (Pursuits) is attractive given
that it is intuitive and overcomes the Midas touch problem. At the same time, eye tracking is …
that it is intuitive and overcomes the Midas touch problem. At the same time, eye tracking is …
A design space for gaze interaction on head-mounted displays
Augmented and virtual reality (AR/VR) has entered the mass market and, with it, will soon
eye tracking as a core technology for next generation head-mounted displays (HMDs). In …
eye tracking as a core technology for next generation head-mounted displays (HMDs). In …
Continuous authentication using eye movement response of implicit visual stimuli
Smart head-worn or head-mounted devices, including smart glasses and Virtual Reality
(VR) headsets, are gaining popularity. Online shopping and in-app purchase from such …
(VR) headsets, are gaining popularity. Online shopping and in-app purchase from such …
Hmd light: Sharing in-vr experience via head-mounted projector for asymmetric interaction
We present HMD Light, a proof-of-concept Head-Mounted Display (HMD) implementation
that reveals the Virtual Reality (VR) user's experience in the physical environment to …
that reveals the Virtual Reality (VR) user's experience in the physical environment to …
Jogging-in-Place: Exploring Body-Steering Methods for Jogging in Virtual Environments
Walk-in-Place is an established locomotion technique for walking in virtual environments, as
it incorporates body motion similar to regular walking. Although there is extensive research …
it incorporates body motion similar to regular walking. Although there is extensive research …
FaceWidgets: Exploring tangible interaction on face with head-mounted displays
We present FaceWidgets, a device integrated with the backside of a head-mounted display
(HMD) that enables tangible interactions using physical controls. To allow for near range-to …
(HMD) that enables tangible interactions using physical controls. To allow for near range-to …
Pupil trajectory tracing from video-oculography with a new definition of pupil location
W Deng, J Huang, S Kong, Y Zhan, J Lv… - … Signal Processing and …, 2023 - Elsevier
Pupil localization is the critical technology of eye tracking, which plays a significant role in
many eye movement analysis applications, such as pupil trajectory tracing from video …
many eye movement analysis applications, such as pupil trajectory tracing from video …
[PDF][PDF] Multimodal user interaction methods for virtual reality headsets
M Pallavi - 2020 - academia.edu
The onset of Virtual Reality (VR) has opened in its wake exciting potential for users and
developers alike. The rapid rise in popularity of low-end VR headsets such as Google …
developers alike. The rapid rise in popularity of low-end VR headsets such as Google …
Fracture Induced CNT-paper Composites for Wearable Sensors
J Zhang - 2019 - digital.lib.washington.edu
Wearable sensors have been widely applied in the fields of human-machine interface,
medical care, and disease diagnosis. Various types of wearable sensors with different …
medical care, and disease diagnosis. Various types of wearable sensors with different …
Detached Walk-in-Place
M Hedlund - 2017 - diva-portal.org
Locomotion, the ability to walk freely in virtual environments, is a problem with no
standardized solution. Walk-in-Place is one strand of solutions in which the user's physical …
standardized solution. Walk-in-Place is one strand of solutions in which the user's physical …