Factors associated with virtual reality sickness in head-mounted displays: a systematic review and meta-analysis
The use of head-mounted displays (HMD) for virtual reality (VR) application-based purposes
including therapy, rehabilitation, and training is increasing. Despite advancements in VR …
including therapy, rehabilitation, and training is increasing. Despite advancements in VR …
A survey on 360 video streaming: Acquisition, transmission, and display
Head-mounted displays and 360° videos have become increasingly more popular,
delivering a more immersive viewing experience to end users. Streaming 360° videos over …
delivering a more immersive viewing experience to end users. Streaming 360° videos over …
Investigating learning outcomes and subjective experiences in 360-degree videos
MA Rupp, KL Odette, J Kozachuk, JR Michaelis… - Computers & …, 2019 - Elsevier
Virtual Reality experiences, particularly the 360-degree video, have become popular in
recent years for creating immersive educational experiences. However, much is still …
recent years for creating immersive educational experiences. However, much is still …
The potential of 360-degree virtual reality videos to teach water-safety skills to children
P Araiza-Alba, T Keane, B Matthews, K Simpson… - Computers & …, 2021 - Elsevier
This study investigated the potential of Virtual Reality (VR), using 360-degree (360°) videos,
as a tool to teach children about water-safety skills. Children (n= 182) aged 10–12 years …
as a tool to teach children about water-safety skills. Children (n= 182) aged 10–12 years …
Estimating VR Sickness and user experience using different HMD technologies: An evaluation study
This paper presents results of a user study of the effects of virtual reality technology on VR
Sickness and User Experience. In our study the participants watched two different …
Sickness and User Experience. In our study the participants watched two different …
Virtual reality and 360 panorama technology: a media comparison to study changes in sense of presence, anxiety, and positive emotions
Recently, 360° panorama technologies have been used to create videos and pictures of real
and virtual environments, thus opening new possibilities for psychological research. The aim …
and virtual environments, thus opening new possibilities for psychological research. The aim …
You're making me sick: A systematic review of how virtual reality research considers gender & cybersickness
While multiple studies suggest that female-identified participants are more likely to
experience cybersickness in virtual reality (VR), our systematic review of 71 eligible VR …
experience cybersickness in virtual reality (VR), our systematic review of 71 eligible VR …
Evaluation of virtual tour in an online museum: Exhibition of Architecture of the Forbidden City
J Li, JW Nie, J Ye - PloS one, 2022 - journals.plos.org
Online virtual museum tours combine museum authority and an academic approach with the
diversity and interactivity of online resources; such tours have become an essential resource …
diversity and interactivity of online resources; such tours have become an essential resource …
Are we ready for virtual reality in K–12 classrooms?
Virtual reality technology has existed since the late 1950s; however, its use in the
educational sector has been limited because of the cost of the equipment, inaccessibility of …
educational sector has been limited because of the cost of the equipment, inaccessibility of …
Augmented virtual teleportation for high-fidelity telecollaboration
Telecollaboration involves the teleportation of a remote collaborator to another real-world
environment where their partner is located. The fidelity of the environment plays an …
environment where their partner is located. The fidelity of the environment plays an …