Factors associated with virtual reality sickness in head-mounted displays: a systematic review and meta-analysis

D Saredakis, A Szpak, B Birckhead… - Frontiers in human …, 2020 - frontiersin.org
The use of head-mounted displays (HMD) for virtual reality (VR) application-based purposes
including therapy, rehabilitation, and training is increasing. Despite advancements in VR …

A survey on 360 video streaming: Acquisition, transmission, and display

CL Fan, WC Lo, YT Pai, CH Hsu - Acm Computing Surveys (Csur), 2019 - dl.acm.org
Head-mounted displays and 360° videos have become increasingly more popular,
delivering a more immersive viewing experience to end users. Streaming 360° videos over …

Investigating learning outcomes and subjective experiences in 360-degree videos

MA Rupp, KL Odette, J Kozachuk, JR Michaelis… - Computers & …, 2019 - Elsevier
Virtual Reality experiences, particularly the 360-degree video, have become popular in
recent years for creating immersive educational experiences. However, much is still …

The potential of 360-degree virtual reality videos to teach water-safety skills to children

P Araiza-Alba, T Keane, B Matthews, K Simpson… - Computers & …, 2021 - Elsevier
This study investigated the potential of Virtual Reality (VR), using 360-degree (360°) videos,
as a tool to teach children about water-safety skills. Children (n= 182) aged 10–12 years …

Estimating VR Sickness and user experience using different HMD technologies: An evaluation study

A Somrak, I Humar, MS Hossain, MF Alhamid… - Future Generation …, 2019 - Elsevier
This paper presents results of a user study of the effects of virtual reality technology on VR
Sickness and User Experience. In our study the participants watched two different …

Virtual reality and 360 panorama technology: a media comparison to study changes in sense of presence, anxiety, and positive emotions

E Brivio, S Serino, E Negro Cousa, A Zini, G Riva… - Virtual Reality, 2021 - Springer
Recently, 360° panorama technologies have been used to create videos and pictures of real
and virtual environments, thus opening new possibilities for psychological research. The aim …

You're making me sick: A systematic review of how virtual reality research considers gender & cybersickness

C MacArthur, A Grinberg, D Harley… - Proceedings of the 2021 …, 2021 - dl.acm.org
While multiple studies suggest that female-identified participants are more likely to
experience cybersickness in virtual reality (VR), our systematic review of 71 eligible VR …

Evaluation of virtual tour in an online museum: Exhibition of Architecture of the Forbidden City

J Li, JW Nie, J Ye - PloS one, 2022 - journals.plos.org
Online virtual museum tours combine museum authority and an academic approach with the
diversity and interactivity of online resources; such tours have become an essential resource …

Are we ready for virtual reality in K–12 classrooms?

P Araiza-Alba, T Keane, J Kaufman - Technology, Pedagogy and …, 2022 - Taylor & Francis
Virtual reality technology has existed since the late 1950s; however, its use in the
educational sector has been limited because of the cost of the equipment, inaccessibility of …

Augmented virtual teleportation for high-fidelity telecollaboration

T Rhee, S Thompson, D Medeiros… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
Telecollaboration involves the teleportation of a remote collaborator to another real-world
environment where their partner is located. The fidelity of the environment plays an …