Tracking trash
S Phithakkitnukoon, MI Wolf… - IEEE Pervasive …, 2013 - ieeexplore.ieee.org
Using active self-reporting tags, the authors followed 2,000 objects through Seattle's waste
management system. By making the waste" removal chain" more transparent, they help …
management system. By making the waste" removal chain" more transparent, they help …
Move, interact, learn, eat–a toolbox for educational location-based games
L Oppermann, S Schaal, M Eisenhardt… - Advances in Computer …, 2018 - Springer
Educational location-based games provide a link between content and its real-life relevance
in a physical environment. Location-based activities for authentic learning provide multiple …
in a physical environment. Location-based activities for authentic learning provide multiple …
TOTEM. Scout: A mobile tool for in-situ creation of location-based content
A Jurgelionis, R Wetzel, L Blum… - 2013 IEEE …, 2013 - ieeexplore.ieee.org
This paper presents a user-study of the TOTEM. Scout mobile tool that has been developed
for in-situ creation of location-based content for games and edutainment applications based …
for in-situ creation of location-based content for games and edutainment applications based …
[PDF][PDF] Shapes, marbles and pebbles: Template-based content creation for location-based games
R Wetzel, L Blum, A Jurgelionis… - Proceedings of the …, 2012 - academia.edu
This paper presents the TOTEM framework for supporting the content creation and
structuring for location-based games. Shapes (templates), Marbles (instances) and Pebbles …
structuring for location-based games. Shapes (templates), Marbles (instances) and Pebbles …
[图书][B] Gemeinschaftliche qualitätsgesicherte Erhebung und semantische Integration von raumbezogenen Daten
S Matyas - 2011 - books.google.com
Page 1 7 Schriften aus der Fakultät Wirtschaftsinformatik und Angewandte Informatik der
Otto-Friedrich-Universität Bamberg Gemeinschaftliche qualitätsgesicherte Erhebung und …
Otto-Friedrich-Universität Bamberg Gemeinschaftliche qualitätsgesicherte Erhebung und …
[PDF][PDF] An abstract location model for mobile games
L Oppermann - 2009 - dl.gi.de
A key task when building location-based experiences, such as mobile games, is to model
locations and define how they are going to be triggered by the underlying technology. This is …
locations and define how they are going to be triggered by the underlying technology. This is …
[PDF][PDF] C-Aware: Introduction to a Case-Study of Cross-Cultural Participatory Design of Persuasive Visualizations
Globalization is a financial motivator for cross-cultural design, yet global responsibility for
CO2 emissions (which are a key contributor to climate change) forces us to consider how …
CO2 emissions (which are a key contributor to climate change) forces us to consider how …
Reading and Responding to the Digital Footprints of Mobile Visitors
B Bedwell - … and Interaction: Human Computer Interaction in Space …, 2016 - Springer
Improvements in wireless infrastructures and personal mobile devices now make it possible
for visitor sites to offer locative media experiences as an option for outdoor visitor …
for visitor sites to offer locative media experiences as an option for outdoor visitor …
[PDF][PDF] Tracking Trash
T Track - researchgate.net
Pervasive computing technologies are becoming an integral part of contemporary life and
an invaluable tool for research scholars all over the world. 1, 2 Increasingly, we're …
an invaluable tool for research scholars all over the world. 1, 2 Increasingly, we're …
Shapes, marbles and pebbles: template-based content creation for location-based games
This paper presents the TOTEM framework for supporting the content creation and
structuring for location-based games. Shapes (templates), Marbles (instances) and Pebbles …
structuring for location-based games. Shapes (templates), Marbles (instances) and Pebbles …