Cross‐sectional and longitudinal epidemiological studies of I nternet gaming disorder: A systematic review of the literature
S Mihara, S Higuchi - Psychiatry and clinical neurosciences, 2017 - Wiley Online Library
Aim The diagnostic criteria of Internet gaming disorder (IGD) have been included in section
III of DSM‐5. This study aims to systematically review both cross‐sectional and longitudinal …
III of DSM‐5. This study aims to systematically review both cross‐sectional and longitudinal …
Definitions of risky and problematic cannabis use: a systematic review
C Casajuana, H Lopez-Pelayo, MM Balcells… - Substance Use & …, 2016 - Taylor & Francis
Although cannabis is widely used, it remains unclear which consumption patterns are more
likely to produce future consequences (risky/hazardous use) or current damage …
likely to produce future consequences (risky/hazardous use) or current damage …
Computer gaming disorder and ADHD in young children—a population-based study
FW Paulus, J Sinzig, H Mayer, M Weber… - International Journal of …, 2018 - Springer
As new mass media has become a common activity already in nursery school, this study
aimed to analyze computer game playing, addiction, and ADHD in a representative …
aimed to analyze computer game playing, addiction, and ADHD in a representative …
[HTML][HTML] The roles of stress, non-digital hobbies, and gaming time in adolescent problematic game use: A focus on sex differences
This study examined the relationships among stress, gaming time, and problematic game
use (PGU) in adolescents, evaluating whether non-digital hobbies (NDHs) may moderate …
use (PGU) in adolescents, evaluating whether non-digital hobbies (NDHs) may moderate …
[HTML][HTML] Prevalence of Internet gaming disorder and its association with psychiatric comorbidities among a sample of adults in three Arab countries
TA Almutairi, KS Almutairi, KM Ragab… - Middle East Current …, 2023 - Springer
As Internet gaming became publicly available over the past 25 years, Internet gaming
disorder emerged as a new diagnostic entity and became established in psychiatric …
disorder emerged as a new diagnostic entity and became established in psychiatric …
Assessing the association between internet addiction disorder and health risk behaviors among adolescents and young adults: a systematic review and meta-analysis
J Wang, Q Hao, Y Tu, W Peng, Y Wang, H Li… - Frontiers in Public …, 2022 - frontiersin.org
Background Internet addiction disorder (IAD) is a global issue that has resulted in a slew of
physical and emotional consequences. Studies have indicated that health risk behaviors …
physical and emotional consequences. Studies have indicated that health risk behaviors …
Little video-gaming in adolescents can be protective, but too much is associated with increased substance use
Background: Studies have demonstrated inconsistent results regarding the association
between video gaming time and substance use in teenagers. Understating intricacies of this …
between video gaming time and substance use in teenagers. Understating intricacies of this …
The increased trend of non-drinking alcohol among adolescents: what role do internet activities have?
Background Recently, an increased trend toward non-drinking among adolescents has
been observed in several countries. The aim of the present study is to evaluate a common …
been observed in several countries. The aim of the present study is to evaluate a common …
Microaggressions, perceptions of campus climate, mental health, and alcohol use among first‐year college students of color
Depressive and anxiety symptoms are increasingly common, and problematic alcohol use
remains prevalent in college. To expand on prior research on mostly white samples, we …
remains prevalent in college. To expand on prior research on mostly white samples, we …
Emotional dysregulation in preschool age predicts later media use and gaming disorder symptoms in childhood
FW Paulus, K Hübler, F Mink, E Möhler - Frontiers in Psychiatry, 2021 - frontiersin.org
Background: The aim of this study was to evaluate the role of early Emotional Dysregulation
(ED) at preschool age as a risk factor or predictor of later media use behavior and Gaming …
(ED) at preschool age as a risk factor or predictor of later media use behavior and Gaming …