Over my hand: Using a personalized hand in vr to improve object size estimation, body ownership, and presence

S Jung, G Bruder, PJ Wisniewski, C Sandor… - Proceedings of the …, 2018 - dl.acm.org
When estimating the distance or size of an object in the real world, we often use our own
body as a metric; this strategy is called body-based scaling. However, object size estimation …

Revisiting affordance perception in contemporary virtual reality

A Bhargava, KM Lucaites, LS Hartman, H Solini… - Virtual Reality, 2020 - Springer
Virtual reality (VR) applications have rapidly gained renewed popularity and are extensively
employed for replicating real-life scenarios that may otherwise be impractical to recreate. All …

Evaluating the accuracy of size perception on screen-based displays: Displayed objects appear smaller than real objects.

JK Stefanucci, SH Creem-Regehr… - Journal of …, 2015 - psycnet.apa.org
Accurate perception of the size of objects in computer-generated imagery is important for a
growing number of applications that rely on absolute scale, such as medical visualization …

Can i squeeze through? effects of self-avatars and calibration in a person-plus-virtual-object system on perceived lateral passability in vr

A Bhargava, R Venkatakrishnan… - … on Visualization and …, 2023 - ieeexplore.ieee.org
With the popularity of Virtual Reality (VR) on the rise, creators from a variety of fields are
building increasingly complex experiences that allow users to express themselves more …

Did i hit the door? effects of self-avatars and calibration in a person-plus-virtual-object system on perceived frontal passability in vr

A Bhargava, R Venkatakrishnan… - … on Visualization and …, 2021 - ieeexplore.ieee.org
The availability of new and improved display, tracking and input devices for Virtual Reality
experiences has facilitated the use of partial and full body self-avatars in interaction with …

Comparative evaluation of viewing and self-representation on passability affordances to a realistic sliding doorway in real and immersive virtual environments

A Bhargava, H Solini, K Lucaites… - … IEEE Conference on …, 2020 - ieeexplore.ieee.org
As Virtual Reality (VR) devices become more accessible, a multitude of VR applications
engage users in highly immersive virtual environments that feature realistic graphics, real …

Size perception bias and reach-to-grasp kinematics: An exploratory study on the virtual hand with a consumer immersive virtual-reality device

Y Itaguchi - Frontiers in Virtual Reality, 2021 - frontiersin.org
While studies have increasingly used virtual hands and objects in virtual environments to
investigate various processes of psychological phenomena, conflicting findings have been …

Effect of display technology on perceived scale of space

MN Geuss, JK Stefanucci, SH Creem-Regehr… - Human …, 2015 - journals.sagepub.com
Objective: Our goal was to evaluate the degree to which display technologies influence the
perception of size in an image. Background: Research suggests that factors such as whether …

Smartphone display size can cause distortions in perceptual estimates of size

CA Sanchez, T Read, A Crawford - Applied Ergonomics, 2021 - Elsevier
Everyday we consume massive amounts of visual information on mobile devices like
smartphones. However, are there consequences for viewing information on these devices …

Evaluating Transitive Perceptual Effects Between Virtual Entities in Outdoor Augmented Reality

J Benjamin, A Erickson, M Gottsacker… - … Virtual Reality and …, 2024 - ieeexplore.ieee.org
Augmented reality (AR) head-mounted displays (HMDs) provide users with a view in which
digital content is blended spatially with the outside world. However, one critical issue faced …