A review of digital terrain modeling

E Galin, E Guérin, A Peytavie… - Computer Graphics …, 2019 - Wiley Online Library
Terrains are a crucial component of three‐dimensional scenes and are present in many
Computer Graphics applications. Terrain modeling methods focus on capturing landforms in …

A survey on procedural modelling for virtual worlds

RM Smelik, T Tutenel, R Bidarra… - Computer graphics …, 2014 - Wiley Online Library
Procedural modelling deals with (semi‐) automatic content generation by means of a
program or procedure. Among other advantages, its data compression and the potential to …

[PDF][PDF] Interactive example-based terrain authoring with conditional generative adversarial networks.

É Guérin, J Digne, E Galin, A Peytavie, C Wolf… - ACM Trans …, 2017 - hal.science
Despite more than thirty years of research in terrain modeling, authoring virtual terrains by
using contemporary techniques remains a demanding task. One reason for this difficulty is …

Terrain generation using procedural models based on hydrology

JD Génevaux, É Galin, E Guérin, A Peytavie… - ACM Transactions on …, 2013 - dl.acm.org
We present a framework that allows quick and intuitive modeling of terrains using concepts
inspired by hydrology. The terrain is generated from a simple initial sketch, and its …

Terrain synthesis for treadmill exergaming in virtual reality

W Li - 2023 IEEE Conference on Virtual Reality and 3D User …, 2023 - ieeexplore.ieee.org
In order to connect haptic feedback with visual content in treadmill VR exergames for getting
more immersive user experiences, we present a novel optimization-based approach to …

Authoring landscapes by combining ecosystem and terrain erosion simulation

G Cordonnier, E Galin, J Gain, B Benes… - ACM Transactions on …, 2017 - dl.acm.org
We introduce a novel framework for interactive landscape authoring that supports bi-
directional feedback between erosion and vegetation simulation. Vegetation and terrain …

Large scale terrain generation from tectonic uplift and fluvial erosion

G Cordonnier, J Braun, MP Cani… - Computer Graphics …, 2016 - Wiley Online Library
At large scale, landscapes result from the combination of two major processes: tectonics
which generate the main relief through crust uplift, and weather which accounts for erosion …

CityCraft: 3D virtual city creation from a single image

S Kim, D Kim, S Choi - The Visual Computer, 2020 - Springer
This paper introduces a method to generate a three-dimensional (3D) virtual model of an
imaginary city from a single street-view image to represent the appearance of the city in a …

Parallel, realistic and controllable terrain synthesis

J Gain, B Merry, P Marais - Computer Graphics Forum, 2015 - Wiley Online Library
The challenge in terrain synthesis for virtual environments is to provide a combination of
precise user control over landscape form, with interactive response and visually realistic …

Sparse representation of terrains for procedural modeling

E Guérin, J Digne, E Galin… - Computer Graphics …, 2016 - Wiley Online Library
In this paper, we present a simple and efficient method to represent terrains as elevation
functions built from linear combinations of landform features (atoms). These features can be …