A review of digital terrain modeling
Terrains are a crucial component of three‐dimensional scenes and are present in many
Computer Graphics applications. Terrain modeling methods focus on capturing landforms in …
Computer Graphics applications. Terrain modeling methods focus on capturing landforms in …
A survey on procedural modelling for virtual worlds
Procedural modelling deals with (semi‐) automatic content generation by means of a
program or procedure. Among other advantages, its data compression and the potential to …
program or procedure. Among other advantages, its data compression and the potential to …
[PDF][PDF] Interactive example-based terrain authoring with conditional generative adversarial networks.
Despite more than thirty years of research in terrain modeling, authoring virtual terrains by
using contemporary techniques remains a demanding task. One reason for this difficulty is …
using contemporary techniques remains a demanding task. One reason for this difficulty is …
Terrain generation using procedural models based on hydrology
We present a framework that allows quick and intuitive modeling of terrains using concepts
inspired by hydrology. The terrain is generated from a simple initial sketch, and its …
inspired by hydrology. The terrain is generated from a simple initial sketch, and its …
Terrain synthesis for treadmill exergaming in virtual reality
W Li - 2023 IEEE Conference on Virtual Reality and 3D User …, 2023 - ieeexplore.ieee.org
In order to connect haptic feedback with visual content in treadmill VR exergames for getting
more immersive user experiences, we present a novel optimization-based approach to …
more immersive user experiences, we present a novel optimization-based approach to …
Authoring landscapes by combining ecosystem and terrain erosion simulation
We introduce a novel framework for interactive landscape authoring that supports bi-
directional feedback between erosion and vegetation simulation. Vegetation and terrain …
directional feedback between erosion and vegetation simulation. Vegetation and terrain …
Large scale terrain generation from tectonic uplift and fluvial erosion
At large scale, landscapes result from the combination of two major processes: tectonics
which generate the main relief through crust uplift, and weather which accounts for erosion …
which generate the main relief through crust uplift, and weather which accounts for erosion …
CityCraft: 3D virtual city creation from a single image
This paper introduces a method to generate a three-dimensional (3D) virtual model of an
imaginary city from a single street-view image to represent the appearance of the city in a …
imaginary city from a single street-view image to represent the appearance of the city in a …
Parallel, realistic and controllable terrain synthesis
The challenge in terrain synthesis for virtual environments is to provide a combination of
precise user control over landscape form, with interactive response and visually realistic …
precise user control over landscape form, with interactive response and visually realistic …
Sparse representation of terrains for procedural modeling
In this paper, we present a simple and efficient method to represent terrains as elevation
functions built from linear combinations of landform features (atoms). These features can be …
functions built from linear combinations of landform features (atoms). These features can be …