AR/MR remote collaboration on physical tasks: a review

P Wang, X Bai, M Billinghurst, S Zhang, X Zhang… - Robotics and Computer …, 2021 - Elsevier
This paper provides a review of research into using Augmented Reality (AR) and Mixed
Reality (MR) for remote collaboration on physical tasks. AR/MR-based remote collaboration …

A scoping survey on cross-reality systems

J Auda, U Gruenefeld, S Faltaous, S Mayer… - ACM Computing …, 2023 - dl.acm.org
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …

Collaborative work in augmented reality: A survey

M Sereno, X Wang, L Besançon… - … on Visualization and …, 2020 - ieeexplore.ieee.org
In Augmented Reality (AR), users perceive virtual content anchored in the real world. It is
used in medicine, education, games, navigation, maintenance, product design, and …

Understanding the use of Virtual Reality in Marketing: A text mining-based review

SMC Loureiro, J Guerreiro, S Eloy, D Langaro… - Journal of Business …, 2019 - Elsevier
The current study intends to highlight the most relevant studies in simulated realities with
special attention to VR and marketing, showing how studies have evolved over time and …

A Survey on Cross‐Virtuality Analytics

B Fröhler, C Anthes, F Pointecker… - Computer Graphics …, 2022 - Wiley Online Library
Cross‐virtuality analytics (XVA) is a novel field of research within immersive analytics and
visual analytics. A broad range of heterogeneous devices across the reality–virtuality …

Remixed reality: Manipulating space and time in augmented reality

D Lindlbauer, AD Wilson - Proceedings of the 2018 CHI Conference on …, 2018 - dl.acm.org
We present Remixed Reality, a novel form of mixed reality. In contrast to classical mixed
reality approaches where users see a direct view or video feed of their environment, with …

Seamless, bi-directional transitions along the reality-virtuality continuum: A conceptualization and prototype exploration

C George, AN Tien, H Hussmann - 2020 IEEE International …, 2020 - ieeexplore.ieee.org
With head mounted displays, consumers are able to transition from the real world to virtual
realities. However, this requires frequent transitions between the two realities to maintain …

One reality: Augmenting how the physical world is experienced by combining multiple mixed reality modalities

JS Roo, M Hachet - Proceedings of the 30th annual ACM symposium on …, 2017 - dl.acm.org
Most of our daily activities take place in the physical world, which inherently imposes
physical constraints. In contrast, the digital world is very flexible, but usually isolated from its …

[PDF][PDF] Cross-Virtuality Visualization, Interaction and Collaboration.

A Riegler, C Anthes, HC Jetter, C Heinzl… - XR …, 2020 - imis.uni-luebeck.de
In X-Pro, we investigate novel user-centric methods and techniques for cross-virtuality
analytics. Cross-virtuality analytics in our sense aims to enable a seamless integration and …

You invaded my tracking space! using augmented virtuality for spotting passersby in room-scale virtual reality

J Von Willich, M Funk, F Müller, K Marky… - proceedings of the …, 2019 - dl.acm.org
With the proliferation of room-scale Virtual Reality (VR), more and more users install a VR
system in their homes. When users are in VR, they are usually completely immersed in their …