[HTML][HTML] Current development on the Operator 4.0 and transition towards the Operator 5.0: A systematic literature review in light of Industry 5.0

B Gladysz, T Tran, D Romero, T van Erp… - Journal of Manufacturing …, 2023 - Elsevier
Abstract Technology-driven Industry 4.0 (I4. 0) paradigm combined with human-centrism,
sustainability, and resilience orientation, forms the Industry 5.0 (I5. 0) paradigm, providing …

eSports: A new window on neurocognitive expertise?

MJ Campbell, AJ Toth, AP Moran, M Kowal… - Progress in brain …, 2018 - Elsevier
Understanding the neurological changes that take place as expertise develops is a central
topic in both cognitive psychology and cognitive neuroscience. Here, we argue that video …

The association between video gaming and psychological functioning

JM Von der Heiden, B Braun, KW Müller… - Frontiers in …, 2019 - frontiersin.org
Video gaming is an extremely popular leisure-time activity with more than two billion users
worldwide. However, the media as well as professionals have underscored the potential …

Measuring DSM-5 internet gaming disorder: Development and validation of a short psychometric scale

HM Pontes, MD Griffiths - Computers in human behavior, 2015 - Elsevier
Despite the large growth on gaming behaviour research, little has been done to overcome
the problem stemming from the heterogeneity of gaming addiction nomenclature and the …

Investigating the differential effects of social networking site addiction and Internet gaming disorder on psychological health

HM Pontes - Journal of behavioral addictions, 2017 - akjournals.com
Background and aims Previous studies focused on examining the interrelationships
between social networking site (SNS) addiction and Internet gaming disorder (IGD) in …

Gaming among children and adolescents during the COVID-19 lockdown: The role of parents in time spent on video games and gaming disorder symptoms

MA Donati, CA Guido, G De Meo, A Spalice… - International Journal of …, 2021 - mdpi.com
It is mainly children and adolescents who are involved in video gaming. The lockdown
caused by the COVID-19 pandemic may have further increased their use of video games …

[HTML][HTML] The metaverse, the built environment, and public health: Opportunities and uncertainties

MJ Koohsari, GR McCormack, T Nakaya… - Journal of medical …, 2023 - jmir.org
There has been a growing interest in the “metaverse,” and discourse about how this platform
may contribute to different fields of science is already beginning to emerge. In this paper, we …

How passion for playing world of warcraft predicts in-game social capital, loneliness, and wellbeing

RL Mandryk, J Frommel, A Armstrong… - Frontiers in …, 2020 - frontiersin.org
Playing digital games can nurture wellbeing by helping players recover from daily stressors,
cope with life's challenges, practice emotion regulation, and engage in meaningful social …

Ortaokul öğrencilerinin bilgisayar oyunu bağimlilik düzeylerinin çeşitli değişkenlere göre incelenmesi

Ş Gökçearslan, A Durakoğlu - Dicle Üniversitesi Ziya Gökalp Eğitim …, 2014 - dergipark.org.tr
Oyunlar çocuk gelişiminde önemli bir araçtır. Geçmişte daha çok ev dışında arkadaşlarla
birlikte gerçekleşen oyunlar günümüzde bilgisayar başında sanal etkinlikler biçiminde …

[HTML][HTML] Social gaming: A systematic review

D Gonçalves, P Pais, K Gerling, T Guerreiro… - Computers in human …, 2023 - Elsevier
Digital games often constitute a shared activity where people can spend time together,
communicate and socialize. Several commercial titles place social interaction at the center …