A taxonomy of interaction techniques for immersive augmented reality based on an iterative literature review
Developers of interactive systems have a variety of interaction techniques to choose from,
each with individual strengths and limitations in terms of the considered task, context, and …
each with individual strengths and limitations in terms of the considered task, context, and …
Platform is not destiny: Embodied learning effects comparing 2D desktop to 3D virtual reality STEM experiences
MC Johnson‐Glenberg, H Bartolomea… - Journal of Computer …, 2021 - Wiley Online Library
Experiences in immersive 3D virtual reality (VR) are more presence‐inducing, and so it may
be tempting to claim that content will be learned better in VR. This randomized control trial …
be tempting to claim that content will be learned better in VR. This randomized control trial …
ARtention: A design space for gaze-adaptive user interfaces in augmented reality
Augmented Reality (AR) headsets extended with eye-tracking, a promising input technology
for its natural and implicit nature, open a wide range of new interaction capabilities for …
for its natural and implicit nature, open a wide range of new interaction capabilities for …
Unobtrusive interaction: a systematic literature review and expert survey
Unobtrusiveness has been highlighted as an important design principle in Human-
Computer Interaction (HCI). However, the understanding of unobtrusiveness in the literature …
Computer Interaction (HCI). However, the understanding of unobtrusiveness in the literature …
Gaze-hand alignment: Combining eye gaze and mid-air pointing for interacting with menus in augmented reality
MN Lystbæk, P Rosenberg, K Pfeuffer… - Proceedings of the …, 2022 - dl.acm.org
Gaze and freehand gestures suit Augmented Reality as users can interact with objects at a
distance without need for a separate input device. We propose Gaze-Hand Alignment as a …
distance without need for a separate input device. We propose Gaze-Hand Alignment as a …
Do we still need physical monitors? an evaluation of the usability of ar virtual monitors for productivity work
Physical monitors require space, lack flexibility, and can become expensive and less
portable in large setups. Virtual monitors, on the other hand, can minimize those problems …
portable in large setups. Virtual monitors, on the other hand, can minimize those problems …
Auit–the adaptive user interfaces toolkit for designing xr applications
Adaptive user interfaces can improve experiences in Extended Reality (XR) applications by
adapting interface elements according to the user's context. Although extensive work …
adapting interface elements according to the user's context. Although extensive work …
Exploring spatial UI transition mechanisms with head-worn augmented reality
Imagine in the future people comfortably wear augmented reality (AR) displays all day, how
do we design interfaces that adapt to the contextual changes as people move around? In …
do we design interfaces that adapt to the contextual changes as people move around? In …
Design patterns for situated visualization in augmented reality
B Lee, M Sedlmair… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Situated visualization has become an increasingly popular research area in the visualization
community, fueled by advancements in augmented reality (AR) technology and immersive …
community, fueled by advancements in augmented reality (AR) technology and immersive …
ParaGlassMenu: Towards Social-Friendly Subtle Interactions in Conversations
Interactions with digital devices during social settings can reduce social engagement and
interrupt conversations. To overcome these drawbacks, we designed ParaGlassMenu, a …
interrupt conversations. To overcome these drawbacks, we designed ParaGlassMenu, a …