Scene representation technologies for 3DTV—A survey
3-D scene representation is utilized during scene extraction, modeling, transmission and
display stages of a 3DTV framework. To this end, different representation technologies are …
display stages of a 3DTV framework. To this end, different representation technologies are …
Cube2video: Navigate between cubic panoramas in real-time
Online virtual navigation systems enable users to hop from one 360° panorama to another,
which belong to a sparse point-to-point collection, resulting in a less pleasant viewing …
which belong to a sparse point-to-point collection, resulting in a less pleasant viewing …
Virtual viewpoint replay for a soccer match by view interpolation from multiple cameras
N Inamoto, H Saito - IEEE Transactions on Multimedia, 2007 - ieeexplore.ieee.org
This paper presents a novel method for virtual view synthesis that allows viewers to virtually
fly through real soccer scenes, which are captured by multiple cameras in a stadium. The …
fly through real soccer scenes, which are captured by multiple cameras in a stadium. The …
Two-frame wide baseline matching
J Xiao - Proceedings Ninth IEEE International Conference on …, 2003 - ieeexplore.ieee.org
We describe a novel approach to automatically recover corresponding feature points and
epipolar geometry over two wide baseline frames. Our contributions consist of several …
epipolar geometry over two wide baseline frames. Our contributions consist of several …
[PDF][PDF] Adaptive perspective ray casting
K Kreeger, I Bitter, F Dachille, B Chen… - Proceedings of the 1998 …, 1998 - dl.acm.org
Adaptive perspective ray casting Page 1 I Adaptive Perspective Ray Casting Kevin Kreeger,
Ingmar Bitier, tink Dachille, Baoquan Chen, and Arie Kaufman” Center for Visual Computing …
Ingmar Bitier, tink Dachille, Baoquan Chen, and Arie Kaufman” Center for Visual Computing …
View interpolation for visual storytelling
M El Choubassi, Y Xu, AM Supikov… - US Patent …, 2020 - Google Patents
A plurality of frames of a video recorded by a video camera and depth maps of the plurality
of frames are stored in a data storage. One or more target video camera positions are …
of frames are stored in a data storage. One or more target video camera positions are …
Projective transformations for image transition animations
Transformation of image patches is a common requirement for 2D transition animations such
as shape interpolation and image morphing. It is usually done by applying affine …
as shape interpolation and image morphing. It is usually done by applying affine …
Stereoscopic view synthesis by view morphing
We propose a novel approach to generate an arbitrary in-between stereoscopic view from a
wide-baseline stereo camera using view morphing. Conventionally, a stereoscopic view for …
wide-baseline stereo camera using view morphing. Conventionally, a stereoscopic view for …