Scalable downmix design with feedback for object-based surround codec

P Xiang, D Sen - US Patent 9,479,886, 2016 - Google Patents
In general, techniques are described for grouping audio objects into clusters. In some
examples, a device for audio signal processing comprises a cluster analysis module …

[图书][B] Sound synthesis, propagation, and rendering

S Liu, D Manocha - 2022 - books.google.com
This book gives a broad overview of research on sound simulation driven by a variety of
applications. Vibrating objects produce sound, which then propagates through a medium …

High-order diffraction and diffuse reflections for interactive sound propagation in large environments

C Schissler, R Mehra, D Manocha - ACM Transactions on Graphics …, 2014 - dl.acm.org
We present novel algorithms for modeling interactive diffuse reflections and higher-order
diffraction in large-scale virtual environments. Our formulation is based on ray-based sound …

Interactive sound propagation and rendering for large multi-source scenes

C Schissler, D Manocha - ACM Transactions on Graphics (TOG), 2016 - dl.acm.org
We present an approach to generate plausible acoustic effects at interactive rates in large
dynamic environments containing many sound sources. Our formulation combines listener …

Moving sounds enhance the visually-induced self-motion illusion (circular vection) in virtual reality

BE Riecke, A Väljamäe, J Schulte-Pelkum - ACM Transactions on …, 2009 - dl.acm.org
While rotating visual and auditory stimuli have long been known to elicit self-motion illusions
(“circular vection”), audiovisual interactions have hardly been investigated. Here, two …

Resound: interactive sound rendering for dynamic virtual environments

MT Taylor, A Chandak, L Antani… - Proceedings of the 17th …, 2009 - dl.acm.org
We present an interactive algorithm and system (RESound) for sound propagation and
rendering in virtual environments and media applications. RESound uses geometric …

Scalable downmix design for object-based surround codec with cluster analysis by synthesis

P Xiang, D Sen, KT Hartman - US Patent 9,516,446, 2016 - Google Patents
In general, techniques are described for grouping audio objects into clusters. In some
examples, a device for audio signal processing comprises a cluster analysis module …

Guided multiview ray tracing for fast auralization

M Taylor, A Chandak, Q Mo… - IEEE transactions on …, 2012 - ieeexplore.ieee.org
We present a novel method for tuning geometric acoustic simulations based on ray tracing.
Our formulation computes sound propagation paths from source to receiver and exploits the …

3D sound spatialization with game engines: the virtual acoustics performance of a game engine and a middleware for interactive audio design

HB Fırat, L Maffei, M Masullo - Virtual Reality, 2022 - Springer
This study analyses one of the most popular game engines and an audio middleware to
reproduce sound according to sound propagation physics. The analysis focuses on the …

Fast modal sounds with scalable frequency-domain synthesis

N Bonneel, G Drettakis, N Tsingos… - ACM SIGGRAPH 2008 …, 2008 - dl.acm.org
Audio rendering of impact sounds, such as those caused by falling objects or explosion
debris, adds realism to interactive 3D audiovisual applications, and can be convincingly …