Scalable downmix design with feedback for object-based surround codec
P Xiang, D Sen - US Patent 9,479,886, 2016 - Google Patents
In general, techniques are described for grouping audio objects into clusters. In some
examples, a device for audio signal processing comprises a cluster analysis module …
examples, a device for audio signal processing comprises a cluster analysis module …
[图书][B] Sound synthesis, propagation, and rendering
S Liu, D Manocha - 2022 - books.google.com
This book gives a broad overview of research on sound simulation driven by a variety of
applications. Vibrating objects produce sound, which then propagates through a medium …
applications. Vibrating objects produce sound, which then propagates through a medium …
High-order diffraction and diffuse reflections for interactive sound propagation in large environments
We present novel algorithms for modeling interactive diffuse reflections and higher-order
diffraction in large-scale virtual environments. Our formulation is based on ray-based sound …
diffraction in large-scale virtual environments. Our formulation is based on ray-based sound …
Interactive sound propagation and rendering for large multi-source scenes
C Schissler, D Manocha - ACM Transactions on Graphics (TOG), 2016 - dl.acm.org
We present an approach to generate plausible acoustic effects at interactive rates in large
dynamic environments containing many sound sources. Our formulation combines listener …
dynamic environments containing many sound sources. Our formulation combines listener …
Moving sounds enhance the visually-induced self-motion illusion (circular vection) in virtual reality
BE Riecke, A Väljamäe, J Schulte-Pelkum - ACM Transactions on …, 2009 - dl.acm.org
While rotating visual and auditory stimuli have long been known to elicit self-motion illusions
(“circular vection”), audiovisual interactions have hardly been investigated. Here, two …
(“circular vection”), audiovisual interactions have hardly been investigated. Here, two …
Resound: interactive sound rendering for dynamic virtual environments
We present an interactive algorithm and system (RESound) for sound propagation and
rendering in virtual environments and media applications. RESound uses geometric …
rendering in virtual environments and media applications. RESound uses geometric …
Scalable downmix design for object-based surround codec with cluster analysis by synthesis
P Xiang, D Sen, KT Hartman - US Patent 9,516,446, 2016 - Google Patents
In general, techniques are described for grouping audio objects into clusters. In some
examples, a device for audio signal processing comprises a cluster analysis module …
examples, a device for audio signal processing comprises a cluster analysis module …
Guided multiview ray tracing for fast auralization
M Taylor, A Chandak, Q Mo… - IEEE transactions on …, 2012 - ieeexplore.ieee.org
We present a novel method for tuning geometric acoustic simulations based on ray tracing.
Our formulation computes sound propagation paths from source to receiver and exploits the …
Our formulation computes sound propagation paths from source to receiver and exploits the …
3D sound spatialization with game engines: the virtual acoustics performance of a game engine and a middleware for interactive audio design
This study analyses one of the most popular game engines and an audio middleware to
reproduce sound according to sound propagation physics. The analysis focuses on the …
reproduce sound according to sound propagation physics. The analysis focuses on the …
Fast modal sounds with scalable frequency-domain synthesis
Audio rendering of impact sounds, such as those caused by falling objects or explosion
debris, adds realism to interactive 3D audiovisual applications, and can be convincingly …
debris, adds realism to interactive 3D audiovisual applications, and can be convincingly …