A systematic review of SVVR in language education in terms of the ADDIE model
Spherical video-based virtual reality (SVVR) is a form of virtual reality that employs 360-
degree videos to immerse learners in virtual environments. As SVVR can simulate realistic …
degree videos to immerse learners in virtual environments. As SVVR can simulate realistic …
Finding language classes: Designing a digital language wizard with refugees and migrants
For migrants and refugees, settling in a host country often proves hugely problematic. The
ability to communicate marks a significant step in the process of resettlement. The current …
ability to communicate marks a significant step in the process of resettlement. The current …
[HTML][HTML] Location-and Physical-Activity-Based Application for Japanese Vocabulary Acquisition for Non-Japanese Speakers
N Tran, S Kajimura, Y Shibuya - Multimodal Technologies and Interaction, 2023 - mdpi.com
There are various mobile applications to support foreign-language learning. While providing
interactive designs and playful games to keep learners interested, these applications do not …
interactive designs and playful games to keep learners interested, these applications do not …
Real-world data for virtual reality experiences: Interpreting excavations
K Antlej, M Bykersma, M Mortimer… - 2018 3rd Digital …, 2018 - ieeexplore.ieee.org
Paleontological and archaeological excavations are usually relatively abstract to general
audiences, yet they contextualize heritage in the present much better than if the scientific …
audiences, yet they contextualize heritage in the present much better than if the scientific …
Space Pace: Method for creating augmented reality tours based on 360 videos
In this paper, guidelines are presented for creating video-based guided tours that employ
360° video content and produce the feeling of augmented reality. The benefit of the …
360° video content and produce the feeling of augmented reality. The benefit of the …
Exploring globally inclusive online collaboration for Indian and Finnish schoolchildren
We present our exploratory work on globally inclusive online collaboration for
schoolchildren in India and Finland, using CityCompass, an online virtual navigational …
schoolchildren in India and Finland, using CityCompass, an online virtual navigational …
MiniNihongo: Location Based Japanese Microlearning Application
N Tran, Y Shibuya - 2022 IEEE 4th Global Conference on Life …, 2022 - ieeexplore.ieee.org
Mobile language learning applications are changing the way we learn. However, users are
facing one problem: motivation. Self-learning via application is easy to pick up but also quick …
facing one problem: motivation. Self-learning via application is easy to pick up but also quick …
MiniNihongo: Location Based Japanese Minorlearning Application
N Tran, Y Shibuya - Proceedings of the the 8th International Virtual …, 2021 - dl.acm.org
Mobile language learning applications are changing the way we learn. However, users are
facing one problem: motivation. Self learning via application is easy to deceiving, so we …
facing one problem: motivation. Self learning via application is easy to deceiving, so we …