Monte Carlo tree search: A review of recent modifications and applications

M Świechowski, K Godlewski, B Sawicki… - Artificial Intelligence …, 2023 - Springer
Abstract Monte Carlo Tree Search (MCTS) is a powerful approach to designing game-
playing bots or solving sequential decision problems. The method relies on intelligent tree …

[图书][B] Artificial intelligence and games

GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …

Combinatorial multi-armed bandits for real-time strategy games

S Ontanón - Journal of Artificial Intelligence Research, 2017 - jair.org
Games with large branching factors pose a significant challenge for game tree search
algorithms. In this paper, we address this problem with a sampling strategy for Monte Carlo …

SCC: An efficient deep reinforcement learning agent mastering the game of StarCraft II

X Wang, J Song, P Qi, P Peng, Z Tang… - International …, 2021 - proceedings.mlr.press
AlphaStar, the AI that reaches GrandMaster level in StarCraft II, is a remarkable milestone
demonstrating what deep reinforcement learning can achieve in complex Real-Time …

A review of computational intelligence for StarCraft AI

Z Tang, K Shao, Y Zhu, D Li, D Zhao… - 2018 IEEE Symposium …, 2018 - ieeexplore.ieee.org
After artificial intelligent (AI) scientists have conquered Go game, StarCraft has been the next
biggest challenge. A highly intelligent AI system that is able to beat human professional …

Adversarial hierarchical-task network planning for complex real-time games

S Ontanón, M Buro - Proceedings of the 24th International Conference …, 2015 - dl.acm.org
Real-time strategy (RTS) games are hard from an AI point of view because they have
enormous state spaces, combinatorial branching factors, allow simultaneous and durative …

Show me the way! Bilevel search for synthesizing programmatic strategies

DS Aleixo, LHS Lelis - Proceedings of the AAAI Conference on Artificial …, 2023 - ojs.aaai.org
The synthesis of programmatic strategies requires one to search in large non-differentiable
spaces of computer programs. Current search algorithms use self-play approaches to guide …

Combining strategic learning with tactical search in real-time strategy games

N Barriga, M Stanescu, M Buro - … of the AAAI Conference on Artificial …, 2017 - ojs.aaai.org
A commonly used technique for managing AI complexity in real-time strategy (RTS) games
is to use action and/or state abstractions. High-level abstractions can often lead to good …

AI and Wargaming

J Goodman, S Risi, S Lucas - arXiv preprint arXiv:2009.08922, 2020 - arxiv.org
Recent progress in Game AI has demonstrated that given enough data from human
gameplay, or experience gained via simulations, machines can rival or surpass the most …

The first microrts artificial intelligence competition

S Ontañón, NA Barriga, CR Silva, RO Moraes… - AI Magazine, 2018 - ojs.aaai.org
This article presents the results of the first edition of the microRTS (μRTS) AI competition,
which was hosted by the IEEE Computational Intelligence in Games (CIG) 2017 conference …