Virtual reality in episodic memory research: A review
SA Smith - Psychonomic bulletin & review, 2019 - Springer
Although virtual reality (VR) is a promising tool for the investigation of episodic memory
phenomena, to date there has been relatively little examination of how learning mechanisms …
phenomena, to date there has been relatively little examination of how learning mechanisms …
[HTML][HTML] Measuring the effectiveness of virtual training: A systematic review
P Strojny, N Dużmańska-Misiarczyk - Computers & Education: X Reality, 2023 - Elsevier
The amount of research on virtual reality learning tools increases with time. Despite the
diverse environments and theoretical foundations, enough data have been accumulated in …
diverse environments and theoretical foundations, enough data have been accumulated in …
[HTML][HTML] The contribution of virtual reality to the diagnosis of spatial navigation disorders and to the study of the role of navigational aids: A systematic literature review
M Cogné, M Taillade, B N'Kaoua, A Tarruella… - Annals of physical and …, 2017 - Elsevier
Introduction Spatial navigation, which involves higher cognitive functions, is frequently
implemented in daily activities, and is critical to the participation of human beings in …
implemented in daily activities, and is critical to the participation of human beings in …
Wayfinding behavior and spatial knowledge acquisition: Are they the same in virtual reality and in real-world environments?
Finding one's way is a fundamental daily activity and has been widely studied in the field of
geospatial cognition. Immersive virtual reality (iVR) techniques provide new approaches for …
geospatial cognition. Immersive virtual reality (iVR) techniques provide new approaches for …
VR for Cognition and Memory
N Reggente - Virtual Reality in Behavioral Neuroscience: New …, 2023 - Springer
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SpringerLink Account Menu Find a journal Publish with us Track your research Search Cart …
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Examining the effects of altered avatars on perception-action in virtual reality.
In virtual reality (VR), avatars are graphical representations of people. Previous research
highlights benefits of having a self-avatar when perceiving-acting while embedded in a …
highlights benefits of having a self-avatar when perceiving-acting while embedded in a …
Embodied interaction and spatial skills: A systematic review of empirical studies
S Lee-Cultura, M Giannakos - Interacting with Computers, 2020 - academic.oup.com
Embodied interaction describes the interplay between the brain and the body and its
influence on the sharing, creation and manipulation of meaningful interactions with …
influence on the sharing, creation and manipulation of meaningful interactions with …
Optimized graph extraction and locomotion prediction for redirected walking
Redirected walking with advanced planners such as MPCRed or FORCE requires both
knowledge about the virtual environment-mostly in the form of a skeleton graph representing …
knowledge about the virtual environment-mostly in the form of a skeleton graph representing …
Using locomotion models for estimating walking targets in immersive virtual environments
Redirected Walking allows a person to explore unlimited virtual environments in a limited
physical tracking space. To prevent the user from colliding with the physical boundaries of …
physical tracking space. To prevent the user from colliding with the physical boundaries of …
Wayfinding in Children: A Descriptive Literature Review of Research Methods
Y Yang, EC Merrill - The Journal of Genetic Psychology, 2022 - Taylor & Francis
Wayfinding refers to the process of locating unseen destinations in the spatial environment
and is an important spatial skill for children. Despite a growing interest in wayfinding …
and is an important spatial skill for children. Despite a growing interest in wayfinding …