Online focus groups

DW Stewart, P Shamdasani - Journal of Advertising, 2017 - Taylor & Francis
The rise of Web 2.0, the advent of greater bandwidth, and new technology platforms have
made it possible to extend the range of focus-group research to the online environment. This …

Do female and male role models who embody STEM stereotypes hinder women's anticipated success in STEM?

S Cheryan, JO Siy, M Vichayapai… - Social psychological …, 2011 - journals.sagepub.com
Women who have not yet entered science, technology, engineering, and mathematics
(STEM) fields underestimate how well they will perform in those fields (eg,; Meece, Parsons …

Putting yourself in the skin of a black avatar reduces implicit racial bias

TC Peck, S Seinfeld, SM Aglioti, M Slater - Consciousness and cognition, 2013 - Elsevier
Although it has been shown that immersive virtual reality (IVR) can be used to induce
illusions of ownership over a virtual body (VB), information on whether this changes implicit …

[图书][B] Blueprint: The evolutionary origins of a good society

NA Christakis - 2019 - books.google.com
" A dazzlingly erudite synthesis of history, philosophy, anthropology, genetics, sociology,
economics, epidemiology, statistics, and more"(Frank Bruni, The New York Times), Blueprint …

Avatars versus agents: a meta-analysis quantifying the effect of agency on social influence

J Fox, SJ Ahn, JH Janssen, L Yeykelis… - Human–Computer …, 2015 - Taylor & Francis
Existing research has investigated whether virtual representations perceived to be
controlled by humans (ie, avatars) or those perceived to be controlled by computer …

Virtual reality: A survival guide for the social scientist

J Fox, D Arena, JN Bailenson - Journal of Media Psychology, 2009 - econtent.hogrefe.com
In this article, we provide the nontechnical reader with a fundamental understanding of the
components of virtual reality (VR) and a thorough discussion of the role VR has played in …

Embodiment and presence in virtual worlds: a review

U Schultze - Journal of Information Technology, 2010 - journals.sagepub.com
The multimodal, 3D-graphlcal communication platforms known as virtual worlds have their
historical roots In multi-user domains/dungeons (MUDs) and virtual reality (VR). Given the …

Classrooms matter: The design of virtual classrooms influences gender disparities in computer science classes

S Cheryan, AN Meltzoff, S Kim - Computers & Education, 2011 - Elsevier
Three experiments examined whether the design of virtual learning environments influences
undergraduates' enrollment intentions and anticipated success in introductory computer …

A survey of models and algorithms for social influence analysis

J Sun, J Tang - Social network data analytics, 2011 - Springer
Social influence is the behavioral change of a person because of the perceived relationship
with other people, organizations and society in general. Social influence has been a widely …

The influence of racial embodiment on racial bias in immersive virtual environments

V Groom, JN Bailenson, C Nass - Social Influence, 2009 - Taylor & Francis
Increasingly, people interact with others via digital representations, or avatars, that feature
indicators of race. Nonetheless, little is known about the effects of avatar race on attitudes …