Online focus groups
DW Stewart, P Shamdasani - Journal of Advertising, 2017 - Taylor & Francis
The rise of Web 2.0, the advent of greater bandwidth, and new technology platforms have
made it possible to extend the range of focus-group research to the online environment. This …
made it possible to extend the range of focus-group research to the online environment. This …
Do female and male role models who embody STEM stereotypes hinder women's anticipated success in STEM?
Women who have not yet entered science, technology, engineering, and mathematics
(STEM) fields underestimate how well they will perform in those fields (eg,; Meece, Parsons …
(STEM) fields underestimate how well they will perform in those fields (eg,; Meece, Parsons …
Putting yourself in the skin of a black avatar reduces implicit racial bias
Although it has been shown that immersive virtual reality (IVR) can be used to induce
illusions of ownership over a virtual body (VB), information on whether this changes implicit …
illusions of ownership over a virtual body (VB), information on whether this changes implicit …
[图书][B] Blueprint: The evolutionary origins of a good society
NA Christakis - 2019 - books.google.com
" A dazzlingly erudite synthesis of history, philosophy, anthropology, genetics, sociology,
economics, epidemiology, statistics, and more"(Frank Bruni, The New York Times), Blueprint …
economics, epidemiology, statistics, and more"(Frank Bruni, The New York Times), Blueprint …
Avatars versus agents: a meta-analysis quantifying the effect of agency on social influence
Existing research has investigated whether virtual representations perceived to be
controlled by humans (ie, avatars) or those perceived to be controlled by computer …
controlled by humans (ie, avatars) or those perceived to be controlled by computer …
Virtual reality: A survival guide for the social scientist
In this article, we provide the nontechnical reader with a fundamental understanding of the
components of virtual reality (VR) and a thorough discussion of the role VR has played in …
components of virtual reality (VR) and a thorough discussion of the role VR has played in …
Embodiment and presence in virtual worlds: a review
U Schultze - Journal of Information Technology, 2010 - journals.sagepub.com
The multimodal, 3D-graphlcal communication platforms known as virtual worlds have their
historical roots In multi-user domains/dungeons (MUDs) and virtual reality (VR). Given the …
historical roots In multi-user domains/dungeons (MUDs) and virtual reality (VR). Given the …
Classrooms matter: The design of virtual classrooms influences gender disparities in computer science classes
S Cheryan, AN Meltzoff, S Kim - Computers & Education, 2011 - Elsevier
Three experiments examined whether the design of virtual learning environments influences
undergraduates' enrollment intentions and anticipated success in introductory computer …
undergraduates' enrollment intentions and anticipated success in introductory computer …
A survey of models and algorithms for social influence analysis
Social influence is the behavioral change of a person because of the perceived relationship
with other people, organizations and society in general. Social influence has been a widely …
with other people, organizations and society in general. Social influence has been a widely …
The influence of racial embodiment on racial bias in immersive virtual environments
Increasingly, people interact with others via digital representations, or avatars, that feature
indicators of race. Nonetheless, little is known about the effects of avatar race on attitudes …
indicators of race. Nonetheless, little is known about the effects of avatar race on attitudes …