Adopt, adapt, or abandon technology-supported person-centred care initiatives: healthcare providers' beliefs matter
K Dyb, GR Berntsen, L Kvam - BMC Health Services Research, 2021 - Springer
Background Technology support and person-centred care are the new mantra for healthcare
programmes in Western societies. While few argue with the overarching philosophy of …
programmes in Western societies. While few argue with the overarching philosophy of …
[HTML][HTML] Estimating the economic value of automated virtual reality cognitive therapy for treating agoraphobic avoidance in patients with psychosis: findings from the …
Background An automated virtual reality cognitive therapy (gameChange) has demonstrated
its effectiveness to treat agoraphobia in patients with psychosis, especially for high or severe …
its effectiveness to treat agoraphobia in patients with psychosis, especially for high or severe …
Clinicians' perspectives of immersive tools in clinical mental health settings: a systematic scoping review
J Cushnan, P McCafferty, P Best - BMC Health Services Research, 2024 - Springer
Background Virtual Reality in mental health treatment has potential to address a wide
spectrum of psychological and neurocognitive disorders. Despite the proven benefits …
spectrum of psychological and neurocognitive disorders. Despite the proven benefits …
[HTML][HTML] Automated virtual reality cognitive therapy (gameChange) in inpatient psychiatric wards: qualitative study of staff and patient views using an implementation …
Background Automated virtual reality (VR) therapy could allow a greater number of patients
to receive evidence-based psychological therapy. The aim of the gameChange VR therapy …
to receive evidence-based psychological therapy. The aim of the gameChange VR therapy …
Adaptive virtual reality
C Baker, SH Fairclough - Current research in neuroadaptive technology, 2022 - Elsevier
Virtual reality (VR) technology can be used to induce emotional states during academic
studies and immersive experiences. This application of VR can be extended through an …
studies and immersive experiences. This application of VR can be extended through an …
Patient experience of a virtual reality calm room in a psychiatric inpatient care setting in Sweden: a qualitative study with inpatients
M Ilioudi, S Wallström, S Steingrimsson, P Lindner… - BMJ open, 2023 - bmjopen.bmj.com
Objective Calm rooms have been developed and implemented in psychiatric inpatient care
settings to offer patients a dedicated space for relaxation in a convenient and safe …
settings to offer patients a dedicated space for relaxation in a convenient and safe …
[HTML][HTML] Virtual reality relaxation for mental health staff in complex care services: A feasibility and acceptability study
G Williams, M Riaz, E Drini, S Riches - Mental Health & Prevention, 2024 - Elsevier
Objective Virtual reality (VR) relaxation has been implemented in workplaces for staff
wellbeing. However, little is known about potential benefits for mental health staff who work …
wellbeing. However, little is known about potential benefits for mental health staff who work …
Virtual Reality Relaxation for Mental Health Service Users with Complex Care Needs: a Pilot Study in Residential Care Homes and Supported Accommodation
G Williams, E Drini, S Riches - Journal of Psychosocial Rehabilitation and …, 2024 - Springer
Virtual reality (VR) relaxation is a promising, novel intervention for service users with a range
of mental health conditions and has potential wellbeing benefits such as promoting …
of mental health conditions and has potential wellbeing benefits such as promoting …
[HTML][HTML] Bringing Virtual Reality to Mainstream Pediatric Care
W Kuang, EJ Yang, R Truong… - Journal of Patient …, 2024 - ncbi.nlm.nih.gov
Virtual reality (VR) stands as an innovative technology transforming our interactions with the
digital world. Its integration into health care has proven advantageous for both patients and …
digital world. Its integration into health care has proven advantageous for both patients and …
Research Trends in Immersive Technology in the Field of Entertainment or Games by Bibliometric Analysis
In the realm of immersive technology research, traditional systematic reviews have focused
on the areas of education and training, healthcare, and tourism experiences. However, the …
on the areas of education and training, healthcare, and tourism experiences. However, the …