The state of the art in interactive global illumination

T Ritschel, C Dachsbacher, T Grosch… - Computer graphics …, 2012 - Wiley Online Library
The interaction of light and matter in the world surrounding us is of striking complexity and
beauty. Since the very beginning of computer graphics, adequate modelling of these …

Graph convolutional networks in language and vision: A survey

H Ren, W Lu, Y Xiao, X Chang, X Wang, Z Dong… - Knowledge-Based …, 2022 - Elsevier
Graph convolutional networks (GCNs) have a strong ability to learn graph representation
and have achieved good performance in a range of applications, including social …

Pointgrid: A deep network for 3d shape understanding

T Le, Y Duan - Proceedings of the IEEE conference on …, 2018 - openaccess.thecvf.com
This paper presents a new deep learning architecture called PointGrid that is designed for
3D model recognition from unorganized point clouds. The new architecture embeds the …

Primal-dual mesh convolutional neural networks

F Milano, A Loquercio, A Rosinol… - Advances in …, 2020 - proceedings.neurips.cc
Recent works in geometric deep learning have introduced neural networks that allow
performing inference tasks on three-dimensional geometric data by defining convolution …

[引用][C] Texturing & Modeling, A procedural Approach

DS Ebert - 2002 - books.google.com
The third edition of this classic tutorial and reference on procedural texturing and modeling
is thoroughly updated to meet the needs of today's 3D graphics professionals and students …

A benchmark for 3D mesh segmentation

X Chen, A Golovinskiy, T Funkhouser - Acm transactions on graphics …, 2009 - dl.acm.org
This paper describes a benchmark for evaluation of 3D mesh segmentation salgorithms. The
benchmark comprises a data set with 4,300 manually generated segmentations for 380 …

[图书][B] Level of detail for 3D graphics

D Luebke, M Reddy, JD Cohen, A Varshney, B Watson… - 2002 - books.google.com
Level of detail (LOD) techniques are increasingly used by professional real-time developers
to strike the balance between breathtaking virtual worlds and smooth, flowing animation …

Variational shape approximation

D Cohen-Steiner, P Alliez, M Desbrun - ACM SIGGRAPH 2004 Papers, 2004 - dl.acm.org
A method for concise, faithful approximation of complex 3D datasets is key to reducing the
computational cost of graphics applications. Despite numerous applications ranging from …

A survey on mesh segmentation techniques

A Shamir - Computer graphics forum, 2008 - Wiley Online Library
We present a review of the state of the art of segmentation and partitioning techniques of
boundary meshes. Recently, these have become a part of many mesh and object …

Texture mapping progressive meshes

PV Sander, J Snyder, SJ Gortler, H Hoppe - Proceedings of the 28th …, 2001 - dl.acm.org
Given an arbitrary mesh, we present a method to construct a progressive mesh (PM) such
that all meshes in the PM sequence share a common texture parametrization. Our method …