A bibliometric review of research on simulations and serious games used in educating for sustainability, 1997–2019
Scholars have noted a recent proliferation of simulations and serious games developed for
use in educating for sustainability. However, to date, reviews of research have focused on …
use in educating for sustainability. However, to date, reviews of research have focused on …
[图书][B] Teaching as a design science: Building pedagogical patterns for learning and technology
D Laurillard - 2013 - taylorfrancis.com
Teaching is changing. It is no longer simply about passing on knowledge to the next
generation. Teachers in the twenty-first century, in all educational sectors, have to cope with …
generation. Teachers in the twenty-first century, in all educational sectors, have to cope with …
A systematic literature review of simulation models for non-technical skill training in healthcare logistics
Background Resource allocation in patient care relies heavily on individual judgements of
healthcare professionals. Such professionals perform coordinating functions by managing …
healthcare professionals. Such professionals perform coordinating functions by managing …
[图书][B] The magic circle: Principles of gaming & simulation
JHG Klabbers - 2009 - books.google.com
The purpose of this unique book is to outline the core of game science by presenting
principles underlying the design and use of games and simulations. Game science covers …
principles underlying the design and use of games and simulations. Game science covers …
Competencies for complexity: Problem solving in the twenty-first century
In this chapter, we present a view of problem solving as a bundle of skills, knowledge and
abilities that are required to deal effectively with complex non-routine situations in different …
abilities that are required to deal effectively with complex non-routine situations in different …
A systemic-constructivist approach to the facilitation and debriefing of simulations and games
WC Kriz - Simulation & Gaming, 2010 - journals.sagepub.com
This article introduces some basic concepts of a systemic-constructivist perspective. These
show that gaming simulation corresponds closely to a systemic-constructivist approach to …
show that gaming simulation corresponds closely to a systemic-constructivist approach to …
Gender differences in game activity preferences of middle school children: implications for educational game design
MB Kinzie, DRD Joseph - Educational Technology Research and …, 2008 - Springer
Educators and learning theorists suggest that play is one of the most important venues for
learning, and games a useful educational tool. This study considers game activity …
learning, and games a useful educational tool. This study considers game activity …
Introduction to games-based learning
S Tang, M Hanneghan, A El Rhalibi - Games-based learning …, 2009 - igi-global.com
Games-based learning takes advantage of gaming technologies to create a fun, motivating,
and interactive virtual learning environment that promotes situated experiential learning …
and interactive virtual learning environment that promotes situated experiential learning …
Plastic waste problem and education for plastic waste management
Economic development and people's changing patterns of consumption and production
have led to a drastic increase in plastic wastes all over the world. Plastic waste disposal …
have led to a drastic increase in plastic wastes all over the world. Plastic waste disposal …
An application of games‐based learning within software engineering
TM Connolly, M Stansfield… - British Journal of …, 2007 - Wiley Online Library
For some time now, computer games have played an important role in both children and
adults' leisure activities. While there has been much written on the negative aspects of …
adults' leisure activities. While there has been much written on the negative aspects of …