Identifying the barriers to games and simulations in education: Creating a valid and reliable survey
L Jean Justice, AD Ritzhaupt - Journal of Educational …, 2015 - journals.sagepub.com
The purpose of this study was to create a valid and reliable instrument to measure teacher
perceived barriers to the adoption of games and simulations in education. Previous …
perceived barriers to the adoption of games and simulations in education. Previous …
Literature review on educational games for learning statistics
New methods and applications in learning statistics are of the main interest nowadays.
Learning mathematics and statistics is essential at all stages of school education. Statistics …
Learning mathematics and statistics is essential at all stages of school education. Statistics …
Closing the gap: supporting literacy through a computer‐assisted‐reading‐intervention
K Vincent - Support for Learning, 2020 - Wiley Online Library
Schools in England are expected to 'close the gap'for a range of vulnerable pupils who are
achieving below the levels seen amongst their same‐aged peers. They are also highly …
achieving below the levels seen amongst their same‐aged peers. They are also highly …
[图书][B] Learning Icelandic in Virtual Reykjavik: Simulating real-life conversations with embodied conversational agents using multimodal clarification requests
B Bédi - 2020 - opinvisindi.is
This thesis forms part of the project Icelandic Language and Culture Training in Virtual
Reykjavik, a 3D computer game that enables learners of Icelandic to practise oral language …
Reykjavik, a 3D computer game that enables learners of Icelandic to practise oral language …
[图书][B] Identifying the barriers to using games and simulations in education: Creating a valid and reliable survey instrument
LJ Justice - 2012 - search.proquest.com
The purpose of this study was to create a valid and reliable instrument to measure teacher
perceived barriers to the adoption of games and simulations in instruction. Previous …
perceived barriers to the adoption of games and simulations in instruction. Previous …
[PDF][PDF] Playing and Making History: How Game Design and Gameplay Afford Opportunities for a Critical Engagement with the Past
SCP McCready - 2021 - yorkspace.library.yorku.ca
For decades there has been a call for educators to explore new possibilities for meeting
educational goals defined broadly under a number of'twenty-first century competencies' …
educational goals defined broadly under a number of'twenty-first century competencies' …