Testing (quizzing) boosts classroom learning: A systematic and meta-analytic review.

C Yang, L Luo, MA Vadillo, R Yu… - Psychological bulletin, 2021 - psycnet.apa.org
Over the last century hundreds of studies have demonstrated that testing is an effective
intervention to enhance long-term retention of studied knowledge and facilitate mastery of …

Rethinking the use of tests: A meta-analysis of practice testing

OO Adesope, DA Trevisan… - Review of educational …, 2017 - journals.sagepub.com
The testing effect is a well-known concept referring to gains in learning and retention that
can occur when students take a practice test on studied material before taking a final test on …

Fostering pre-service teachers' technological pedagogical content knowledge (TPACK): A quasi-experimental field study

A Lachner, A Fabian, U Franke, J Preiß, L Jacob… - Computers & …, 2021 - Elsevier
Against the backdrop of preparing students for a digitalized future, supporting pre-service
teachers' development of technological pedagogical content knowledge (TPACK) has …

Gamification in the classroom: Examining the impact of gamified quizzes on student learning

DR Sanchez, M Langer, R Kaur - Computers & Education, 2020 - Elsevier
Gamification is emerging as a method aimed at enhancing instructional contents in
educational settings. However, theoretical underpinnings of the proposed effects of …

The science of effective learning with spacing and retrieval practice

SK Carpenter, SC Pan, AC Butler - Nature Reviews Psychology, 2022 - nature.com
Research on the psychology of learning has highlighted straightforward ways of enhancing
learning. However, effective learning strategies are underused by learners. In this Review …

Eight ways to promote generative learning

L Fiorella, RE Mayer - Educational psychology review, 2016 - Springer
Generative learning involves actively making sense of to-be-learned information by mentally
reorganizing and integrating it with one's prior knowledge, thereby enabling learners to …

Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study

L Rodrigues, FD Pereira, AM Toda… - International Journal of …, 2022 - Springer
There are many claims that gamification (ie, using game elements outside games) impact
decreases over time (ie, the novelty effect). Most studies analyzing this effect focused on …

Flipped classrooms: A review of key ideas and recommendations for practice

SJ DeLozier, MG Rhodes - Educational psychology review, 2017 - Springer
Flipped classrooms refer to the practice of assigning lectures outside of class and devoting
class time to a variety of learning activities. In this review, we discuss the range of …

Learning English through out-of-school exposure. Which levels of language proficiency are attained and which types of input are important?

V De Wilde, M Brysbaert, J Eyckmans - Bilingualism: Language and …, 2020 - cambridge.org
In this study we examined the level of English proficiency children can obtain through out-of-
school exposure in informal contexts prior to English classroom instruction. The second aim …

[HTML][HTML] Generative learning: Which strategies for what age?

G Brod - Educational Psychology Review, 2021 - Springer
Generative learning strategies are intended to improve students' learning by prompting them
to actively make sense of the material to be learned. But are they effective for all students …