MOOC 5.0: A Roadmap to the Future of Learning

I Ahmad, S Sharma, R Singh, A Gehlot, N Priyadarshi… - Sustainability, 2022 - mdpi.com
Industry 4.0 has created a whole new world for us to explore, and its effects can be seen in
every facet of our lives, especially in the workplace where it calls for technology-driven …

[HTML][HTML] Gamification in management education: A systematic literature review

RJR Silva, RG Rodrigues, CTP Leal - BAR-Brazilian Administration …, 2019 - SciELO Brasil
Quality of teaching is increasingly important for the success of educational institutions. In this
context, gamification is a tool often used to improve the teaching-learning process by …

The role of serious games, gamification and industry 4.0 tools in the education 4.0 paradigm

F Almeida, J Simoes - Contemporary Educational Technology, 2019 - dergipark.org.tr
Education 4.0 is a new educational paradigm that intends toaddress the needs and
potentialities of the fourth industrial revolution. Education 4.0 builds on the concept of …

Teaching presence in online gamified education for sustainability learning

SND Mahmud, H Husnin, TM Tuan Soh - Sustainability, 2020 - mdpi.com
Gamification in education refers to the introduction of game elements in the design of
learning processes. Our gamification approach was based on the self-determination theory …

The effects of computer-based simulation game and virtual reality simulation in nursing students' self-evaluated clinical reasoning skills

S Havola, E Haavisto, H Mäkinen… - CIN: Computers …, 2021 - journals.lww.com
Research has shown that nursing students can learn clinical reasoning skills by engaging in
simulation games. However, there has been no research regarding the effects of simulation …

Online gamified learning to enhance teachers' competencies using classcraft

SD Krishnan, H Norman, M Md Yunus - Sustainability, 2021 - mdpi.com
Every English language teacher should be competent enough to serve as a model of
reference for students. As stipulated by the Roadmap 2015–2025, Ministry of Education …

A conceptual engagement framework for gamified e-learning platform activities

MA Alsubhi, N Sahari, TT Wook - International Journal of Emerging …, 2020 - learntechlib.org
University students utilise e-learning resources to gain easy access to information and to
make general enquiries. Such online environments offer alternatives to traditional learning …

Tahap Minat dan Penerimaan Pelajar Terhadap Gamifikasi dalam Bidang Sirah: Level of Interest and Acceptance of Students Towards Gamification in Islamic History

F Abdullah, KA Razak - Journal of Quran Sunnah Education & …, 2021 - jqss.usim.edu.my
The gamification method is one of the 21st century teaching methods that combines learning
content with mechanical elements of a game. Nowadays, this method is widely used by …

A wide view on gamification

D Albertazzi, MGG Ferreira, FA Forcellini - Technology, Knowledge and …, 2019 - Springer
This paper presents an overview of gamification research. It introduces a panoramic
research map that comprises a research map and keyword maps for each year of …

[PDF][PDF] The impact of gamification on students learning engagement

FL Khaleel, NS Ashaari, T Wook - International Journal of Electrical …, 2020 - academia.edu
Student engagement refers to the degree of attention, curiosity, interest, optimism, and
ardour that college students exhibit when they are getting to know or being taught, which …