Revisiting trends in augmented reality research: A review of the 2nd decade of ISMAR (2008–2017)
In 2008, Zhou et al. presented a survey paper summarizing the previous ten years of ISMAR
publications, which provided invaluable insights into the research challenges and trends …
publications, which provided invaluable insights into the research challenges and trends …
A survey of augmented reality
This survey summarizes almost 50 years of research and development in the field of
Augmented Reality (AR). From early research in the1960's until widespread availability by …
Augmented Reality (AR). From early research in the1960's until widespread availability by …
Towards pervasive augmented reality: Context-awareness in augmented reality
Augmented Reality is a technique that enables users to interact with their physical
environment through the overlay of digital information. While being researched for decades …
environment through the overlay of digital information. While being researched for decades …
Roomalive: Magical experiences enabled by scalable, adaptive projector-camera units
RoomAlive is a proof-of-concept prototype that transforms any room into an immersive,
augmented entertainment experience. Our system enables new interactive projection …
augmented entertainment experience. Our system enables new interactive projection …
[图书][B] Spatial augmented reality: merging real and virtual worlds
Like virtual reality, augmented reality is becoming an emerging platform in new application
areas for museums, edutainment, home entertainment, research, industry, and the art …
areas for museums, edutainment, home entertainment, research, industry, and the art …
IllumiRoom: peripheral projected illusions for interactive experiences
IllumiRoom is a proof-of-concept system that augments the area surrounding a television
with projected visualizations to enhance traditional gaming experiences. We investigate how …
with projected visualizations to enhance traditional gaming experiences. We investigate how …
Furhat: a back-projected human-like robot head for multiparty human-machine interaction
In this chapter, we first present a summary of findings from two previous studies on the
limitations of using flat displays with embodied conversational agents (ECAs) in the contexts …
limitations of using flat displays with embodied conversational agents (ECAs) in the contexts …
Dynamic projection mapping onto deforming non-rigid surface using deformable dot cluster marker
G Narita, Y Watanabe… - IEEE transactions on …, 2016 - ieeexplore.ieee.org
Dynamic projection mapping for moving objects has attracted much attention in recent years.
However, conventional approaches have faced some issues, such as the target objects …
However, conventional approaches have faced some issues, such as the target objects …
Hacking the nintendo wii remote
JC Lee - IEEE pervasive computing, 2008 - ieeexplore.ieee.org
Since its introduction, the Nintendo Wii remote has become one of the world's most
sophisticated and common input devices. Combining its impressive capability with a low …
sophisticated and common input devices. Combining its impressive capability with a low …
Miragetable: freehand interaction on a projected augmented reality tabletop
Instrumented with a single depth camera, a stereoscopic projector, and a curved screen,
MirageTable is an interactive system designed to merge real and virtual worlds into a single …
MirageTable is an interactive system designed to merge real and virtual worlds into a single …