The feet in human--computer interaction: A survey of foot-based interaction
Foot-operated computer interfaces have been studied since the inception of human--
computer interaction. Thanks to the miniaturisation and decreasing cost of sensing …
computer interaction. Thanks to the miniaturisation and decreasing cost of sensing …
Elevate: A walkable pin-array for large shape-changing terrains
Current head-mounted displays enable users to explore virtual worlds by simply walking
through them (ie, real-walking VR). This led researchers to create haptic displays that can …
through them (ie, real-walking VR). This led researchers to create haptic displays that can …
Datadancing: An exploration of the design space for visualisation view management for 3d surfaces and spaces
Recent studies have explored how users of immersive visualisation systems arrange data
representations in the space around them. Generally, these have focused on placement …
representations in the space around them. Generally, these have focused on placement …
Sensory vr: Smelling, touching, and eating virtual reality
We present two proof of concept sensory experiences designed for virtual reality (VR). Our
experiences bring together smell, sound, taste, touch, and sight, focusing on low-cost, non …
experiences bring together smell, sound, taste, touch, and sight, focusing on low-cost, non …
ThrowIO: Actuated TUIs that Facilitate “Throwing and Catching” Spatial Interaction with Overhanging Mobile Wheeled Robots
We introduce ThrowIO, a novel style of actuated tangible user interface that facilitates
throwing and catching spatial interaction powered by mobile wheeled robots on …
throwing and catching spatial interaction powered by mobile wheeled robots on …
Flexel: A modular floor interface for room-scale tactile sensing
Human environments are physically supported by floors, which prevent people and furniture
from gravitational pull. Since our body motions continuously generate vibrations and loads …
from gravitational pull. Since our body motions continuously generate vibrations and loads …
Using mobile eye-trackers to unpack the perceptual benefits of a tangible user interface for collaborative learning
In this study, we investigated the way users memorize, analyze, collaborate, and learn new
concepts on a Tangible User Interface (TUI). Twenty-seven pairs of apprentices in logistics …
concepts on a Tangible User Interface (TUI). Twenty-seven pairs of apprentices in logistics …
PaperPulse: an integrated approach for embedding electronics in paper designs
We present PaperPulse, a design and fabrication approach that enables designers without a
technical background to produce standalone interactive paper artifacts by augmenting them …
technical background to produce standalone interactive paper artifacts by augmenting them …
Electrocutscenes: Realistic haptic feedback in cutscenes of virtual reality games using electric muscle stimulation
Cutscenes in Virtual Reality (VR) games enhance story telling by delivering output in the
form of visual, auditory, or haptic feedback (eg, using vibrating handheld controllers). Since …
form of visual, auditory, or haptic feedback (eg, using vibrating handheld controllers). Since …
Do You See What I Hear?—Peripheral Absolute and Relational Visualisation Techniques for Sound Zones
Sound zone technology allows multiple simultaneous sound experiences for multiple people
in the same room without interference. However, given the inherent invisible and intangible …
in the same room without interference. However, given the inherent invisible and intangible …