The feet in human--computer interaction: A survey of foot-based interaction

E Velloso, D Schmidt, J Alexander… - ACM Computing …, 2015 - dl.acm.org
Foot-operated computer interfaces have been studied since the inception of human--
computer interaction. Thanks to the miniaturisation and decreasing cost of sensing …

Elevate: A walkable pin-array for large shape-changing terrains

S Je, H Lim, K Moon, SY Teng, J Brooks… - Proceedings of the …, 2021 - dl.acm.org
Current head-mounted displays enable users to explore virtual worlds by simply walking
through them (ie, real-walking VR). This led researchers to create haptic displays that can …

Datadancing: An exploration of the design space for visualisation view management for 3d surfaces and spaces

J Liu, B Ens, A Prouzeau, J Smiley, IK Nixon… - Proceedings of the …, 2023 - dl.acm.org
Recent studies have explored how users of immersive visualisation systems arrange data
representations in the space around them. Generally, these have focused on placement …

Sensory vr: Smelling, touching, and eating virtual reality

D Harley, A Verni, M Willis, A Ng, L Bozzo… - Proceedings of the …, 2018 - dl.acm.org
We present two proof of concept sensory experiences designed for virtual reality (VR). Our
experiences bring together smell, sound, taste, touch, and sight, focusing on low-cost, non …

ThrowIO: Actuated TUIs that Facilitate “Throwing and Catching” Spatial Interaction with Overhanging Mobile Wheeled Robots

TH Lin, WY Yang, K Nakagaki - … of the 2023 CHI Conference on Human …, 2023 - dl.acm.org
We introduce ThrowIO, a novel style of actuated tangible user interface that facilitates
throwing and catching spatial interaction powered by mobile wheeled robots on …

Flexel: A modular floor interface for room-scale tactile sensing

T Yoshida, N Okazaki, K Takaki, M Hirose… - Proceedings of the 35th …, 2022 - dl.acm.org
Human environments are physically supported by floors, which prevent people and furniture
from gravitational pull. Since our body motions continuously generate vibrations and loads …

Using mobile eye-trackers to unpack the perceptual benefits of a tangible user interface for collaborative learning

B Schneider, K Sharma, S Cuendet, G Zufferey… - ACM Transactions on …, 2016 - dl.acm.org
In this study, we investigated the way users memorize, analyze, collaborate, and learn new
concepts on a Tangible User Interface (TUI). Twenty-seven pairs of apprentices in logistics …

PaperPulse: an integrated approach for embedding electronics in paper designs

R Ramakers, K Todi, K Luyten - Proceedings of the 33rd Annual ACM …, 2015 - dl.acm.org
We present PaperPulse, a design and fabrication approach that enables designers without a
technical background to produce standalone interactive paper artifacts by augmenting them …

Electrocutscenes: Realistic haptic feedback in cutscenes of virtual reality games using electric muscle stimulation

M Khamis, N Schuster, C George… - Proceedings of the 25th …, 2019 - dl.acm.org
Cutscenes in Virtual Reality (VR) games enhance story telling by delivering output in the
form of visual, auditory, or haptic feedback (eg, using vibrating handheld controllers). Since …

Do You See What I Hear?—Peripheral Absolute and Relational Visualisation Techniques for Sound Zones

RM Jacobsen, N Van Berkel, MB Skov… - Proceedings of the …, 2022 - dl.acm.org
Sound zone technology allows multiple simultaneous sound experiences for multiple people
in the same room without interference. However, given the inherent invisible and intangible …