[HTML][HTML] A review of trimming in isogeometric analysis: challenges, data exchange and simulation aspects

B Marussig, TJR Hughes - Archives of computational methods in …, 2018 - Springer
We review the treatment of trimmed geometries in the context of design, data exchange, and
computational simulation. Such models are omnipresent in current engineering modeling …

State of the art in ray tracing animated scenes

I Wald, WR Mark, J Günther, S Boulos… - Computer graphics …, 2009 - Wiley Online Library
Ray tracing has long been a method of choice for off‐line rendering, but traditionally was too
slow for interactive use. With faster hardware and algorithmic improvements this has recently …

Optix: a general purpose ray tracing engine

SG Parker, J Bigler, A Dietrich, H Friedrich… - Acm transactions on …, 2010 - dl.acm.org
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA
GPUs and other highly parallel architectures. The OptiX engine builds on the key …

[图书][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

Real-time kd-tree construction on graphics hardware

K Zhou, Q Hou, R Wang, B Guo - ACM Transactions on Graphics (TOG), 2008 - dl.acm.org
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-
time performance by exploiting the GPU's streaming architecture at all stages of kd-tree …

Understanding the efficiency of ray traversal on GPUs

T Aila, S Laine - Proceedings of the conference on high performance …, 2009 - dl.acm.org
We discuss the mapping of elementary ray tracing operations---acceleration structure
traversal and primitive intersection---onto wide SIMD/SIMT machines. Our focus is on …

Ray tracing on programmable graphics hardware

TJ Purcell, I Buck, WR Mark, P Hanrahan - ACM SIGGRAPH 2005 …, 2005 - dl.acm.org
Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have
been replaced with programmable vertex and fragment processors. In the near future, the …

[图书][B] Advanced global illumination

P Dutre, P Bekaert, K Bala - 2018 - taylorfrancis.com
This book provides a fundamental understanding of global illumination algorithms. It
discusses a broad class of algorithms for realistic image synthesis and introduces a …

On building fast kd-trees for ray tracing, and on doing that in O (N log N)

I Wald, V Havran - 2006 IEEE Symposium on Interactive Ray …, 2006 - ieeexplore.ieee.org
Though a large variety of efficiency structures for ray tracing exist, kd-trees today seem to
slowly become the method of choice. In particular, kd-trees built with cost estimation …

A survey of visibility for walkthrough applications

D Cohen-Or, YL Chrysanthou, CT Silva… - IEEE Transactions on …, 2003 - ieeexplore.ieee.org
Visibility algorithms for walkthrough and related applications have grown into a significant
area, spurred by the growth in the complexity of models and the need for highly interactive …