23 ways to nudge: A review of technology-mediated nudging in human-computer interaction

A Caraban, E Karapanos, D Gonçalves… - Proceedings of the 2019 …, 2019 - dl.acm.org
Ten years ago, Thaler and Sunstein introduced the notion of nudging to talk about how
subtle changes in the'choice architecture'can alter people's behaviors in predictable ways …

Relationship journeys in the internet of things: a new framework for understanding interactions between consumers and smart objects

TP Novak, DL Hoffman - Journal of the Academy of Marketing Science, 2019 - Springer
Consumers' interactions with smart objects have a relational nature, and extensive research
has supported the “relationship metaphor” as a fruitful way to understand consumer …

Digital behaviour change interventions to break and form habits

C Pinder, J Vermeulen, BR Cowan… - ACM Transactions on …, 2018 - dl.acm.org
Digital behaviour change interventions, particularly those using pervasive computing
technology, hold great promise in supporting users to change their behaviour. However …

Altering micro-environments to change population health behaviour: towards an evidence base for choice architecture interventions

GJ Hollands, I Shemilt, TM Marteau, SA Jebb… - BMC public health, 2013 - Springer
Background The idea that behaviour can be influenced at population level by altering the
environments within which people make choices (choice architecture) has gained traction in …

[图书][B] Research in the Wild

Y Rogers, P Marshall - 2017 - books.google.com
The phrase" in-the-wild" is becoming popular again in the field of human-computer
interaction (HCI), describing approaches to HCI research and accounts of user experience …

Toward Understanding the Design of Intertwined Human–Computer Integrations

FF Mueller, N Semertzidis, J Andres… - ACM Transactions on …, 2023 - dl.acm.org
Human–computer integration is an HCI trend in which computational machines can have
agency, ie, take control. Our work focuses on a particular form of integration in which the …

Mindless computing: designing technologies to subtly influence behavior

AT Adams, J Costa, MF Jung… - Proceedings of the 2015 …, 2015 - dl.acm.org
Persuasive technologies aim to influence user's behaviors. In order to be effective, many of
the persuasive technologies developed so far relies on user's motivation and ability, which is …

Social interaction and reflection for behaviour change

B Ploderer, W Reitberger, H Oinas-Kukkonen… - Personal and ubiquitous …, 2014 - Springer
This article introduces the theme issue on social interaction and reflection for behaviour
change. A large body of research exists on systems designed to help users in changing their …

FeedFinder: A location-mapping mobile application for breastfeeding women

M Balaam, R Comber, E Jenkins, S Sutton… - Proceedings of the 33rd …, 2015 - dl.acm.org
Breastfeeding is positively encouraged across many countries as a public health endeavour.
The World Health Organisation recommends breastfeeding exclusively for the first six …

Exploring the design space of glanceable feedback for physical activity trackers

R Gouveia, F Pereira, E Karapanos… - Proceedings of the …, 2016 - dl.acm.org
Recent research reveals over 70% of the usage of physical activity trackers to be driven by
glances--brief, 5-second sessions where individuals check ongoing activity levels with no …