23 ways to nudge: A review of technology-mediated nudging in human-computer interaction
Ten years ago, Thaler and Sunstein introduced the notion of nudging to talk about how
subtle changes in the'choice architecture'can alter people's behaviors in predictable ways …
subtle changes in the'choice architecture'can alter people's behaviors in predictable ways …
Relationship journeys in the internet of things: a new framework for understanding interactions between consumers and smart objects
TP Novak, DL Hoffman - Journal of the Academy of Marketing Science, 2019 - Springer
Consumers' interactions with smart objects have a relational nature, and extensive research
has supported the “relationship metaphor” as a fruitful way to understand consumer …
has supported the “relationship metaphor” as a fruitful way to understand consumer …
Digital behaviour change interventions to break and form habits
Digital behaviour change interventions, particularly those using pervasive computing
technology, hold great promise in supporting users to change their behaviour. However …
technology, hold great promise in supporting users to change their behaviour. However …
Altering micro-environments to change population health behaviour: towards an evidence base for choice architecture interventions
Background The idea that behaviour can be influenced at population level by altering the
environments within which people make choices (choice architecture) has gained traction in …
environments within which people make choices (choice architecture) has gained traction in …
[图书][B] Research in the Wild
Y Rogers, P Marshall - 2017 - books.google.com
The phrase" in-the-wild" is becoming popular again in the field of human-computer
interaction (HCI), describing approaches to HCI research and accounts of user experience …
interaction (HCI), describing approaches to HCI research and accounts of user experience …
Toward Understanding the Design of Intertwined Human–Computer Integrations
Human–computer integration is an HCI trend in which computational machines can have
agency, ie, take control. Our work focuses on a particular form of integration in which the …
agency, ie, take control. Our work focuses on a particular form of integration in which the …
Mindless computing: designing technologies to subtly influence behavior
Persuasive technologies aim to influence user's behaviors. In order to be effective, many of
the persuasive technologies developed so far relies on user's motivation and ability, which is …
the persuasive technologies developed so far relies on user's motivation and ability, which is …
Social interaction and reflection for behaviour change
B Ploderer, W Reitberger, H Oinas-Kukkonen… - Personal and ubiquitous …, 2014 - Springer
This article introduces the theme issue on social interaction and reflection for behaviour
change. A large body of research exists on systems designed to help users in changing their …
change. A large body of research exists on systems designed to help users in changing their …
FeedFinder: A location-mapping mobile application for breastfeeding women
Breastfeeding is positively encouraged across many countries as a public health endeavour.
The World Health Organisation recommends breastfeeding exclusively for the first six …
The World Health Organisation recommends breastfeeding exclusively for the first six …
Exploring the design space of glanceable feedback for physical activity trackers
Recent research reveals over 70% of the usage of physical activity trackers to be driven by
glances--brief, 5-second sessions where individuals check ongoing activity levels with no …
glances--brief, 5-second sessions where individuals check ongoing activity levels with no …