A review on technical and clinical impact of microsoft kinect on physical therapy and rehabilitation
H Mousavi Hondori, M Khademi - Journal of medical …, 2014 - Wiley Online Library
This paper reviews technical and clinical impact of the Microsoft Kinect in physical therapy
and rehabilitation. It covers the studies on patients with neurological disorders including …
and rehabilitation. It covers the studies on patients with neurological disorders including …
A review of computer vision-based approaches for physical rehabilitation and assessment
The computer vision community has extensively researched the area of human motion
analysis, which primarily focuses on pose estimation, activity recognition, pose or gesture …
analysis, which primarily focuses on pose estimation, activity recognition, pose or gesture …
Mobile game-based virtual reality rehabilitation program for upper limb dysfunction after ischemic stroke
YH Choi, J Ku, H Lim, YH Kim… - Restorative neurology …, 2016 - content.iospress.com
Background: Virtual reality (VR) has the potential to provide intensive, repetitive, and task-
oriented training, and game-based therapy can enhance patients' motivation and enjoyment …
oriented training, and game-based therapy can enhance patients' motivation and enjoyment …
A telerehabilitation system for the selection, evaluation and remote management of therapies
Telerehabilitation systems that support physical therapy sessions anywhere can help save
healthcare costs while also improving the quality of life of the users that need rehabilitation …
healthcare costs while also improving the quality of life of the users that need rehabilitation …
Performance comparison of various watermarking techniques
P Garg, RR Kishore - Multimedia Tools and Applications, 2020 - Springer
Digital watermarking is a method to provide authenticity and copyright ownership to digital
content by embedding any presume content like audio, text, data or video into the original …
content by embedding any presume content like audio, text, data or video into the original …
Exercise recognition for Kinect-based telerehabilitation
Background: An aging population and people's higher survival to diseases and traumas that
leave physical consequences are challenging aspects in the context of an efficient health …
leave physical consequences are challenging aspects in the context of an efficient health …
[HTML][HTML] The use of motion-based technology for people living with dementia or mild cognitive impairment: a literature review
Background: The number of people living with dementia and mild cognitive impairment
(MCI) is increasing substantially. Although there are many research efforts directed toward …
(MCI) is increasing substantially. Although there are many research efforts directed toward …
A scoping review of video gaming in rehabilitation
Purpose: To examine the scope of the peer-reviewed literature on the use of commercially
available video gaming in rehabilitation. Methods: Five databases (SCOPUS, Cochrane …
available video gaming in rehabilitation. Methods: Five databases (SCOPUS, Cochrane …
[HTML][HTML] Validity of the Kinect and Myo armband in a serious game for assessing upper limb movement
SS Esfahlani, B Muresan, A Sanaei, G Wilson - Entertainment Computing, 2018 - Elsevier
A cost-effective, easily-accessible neuro-motor rehabilitation solution is proposed that can
determine the range of motion and the kinematic ability of participants. A serious game …
determine the range of motion and the kinematic ability of participants. A serious game …
Home-based physical therapy with an interactive computer vision system
In this paper, we present ExerciseCheck. ExerciseCheck is an interactive computer vision
system that is sufficiently modular to work with different sources of human pose estimates, ie …
system that is sufficiently modular to work with different sources of human pose estimates, ie …