A review on technical and clinical impact of microsoft kinect on physical therapy and rehabilitation

H Mousavi Hondori, M Khademi - Journal of medical …, 2014 - Wiley Online Library
This paper reviews technical and clinical impact of the Microsoft Kinect in physical therapy
and rehabilitation. It covers the studies on patients with neurological disorders including …

A review of computer vision-based approaches for physical rehabilitation and assessment

B Debnath, M O'brien, M Yamaguchi, A Behera - Multimedia Systems, 2022 - Springer
The computer vision community has extensively researched the area of human motion
analysis, which primarily focuses on pose estimation, activity recognition, pose or gesture …

Mobile game-based virtual reality rehabilitation program for upper limb dysfunction after ischemic stroke

YH Choi, J Ku, H Lim, YH Kim… - Restorative neurology …, 2016 - content.iospress.com
Background: Virtual reality (VR) has the potential to provide intensive, repetitive, and task-
oriented training, and game-based therapy can enhance patients' motivation and enjoyment …

A telerehabilitation system for the selection, evaluation and remote management of therapies

D Anton, I Berges, J Bermúdez, A Goñi, A Illarramendi - Sensors, 2018 - mdpi.com
Telerehabilitation systems that support physical therapy sessions anywhere can help save
healthcare costs while also improving the quality of life of the users that need rehabilitation …

Performance comparison of various watermarking techniques

P Garg, RR Kishore - Multimedia Tools and Applications, 2020 - Springer
Digital watermarking is a method to provide authenticity and copyright ownership to digital
content by embedding any presume content like audio, text, data or video into the original …

Exercise recognition for Kinect-based telerehabilitation

D Antón, A Goni, A Illarramendi - Methods of information in …, 2015 - thieme-connect.com
Background: An aging population and people's higher survival to diseases and traumas that
leave physical consequences are challenging aspects in the context of an efficient health …

[HTML][HTML] The use of motion-based technology for people living with dementia or mild cognitive impairment: a literature review

E Dove, AJ Astell - Journal of Medical Internet Research, 2017 - jmir.org
Background: The number of people living with dementia and mild cognitive impairment
(MCI) is increasing substantially. Although there are many research efforts directed toward …

A scoping review of video gaming in rehabilitation

KE Ravenek, DL Wolfe, SL Hitzig - Disability and rehabilitation …, 2016 - Taylor & Francis
Purpose: To examine the scope of the peer-reviewed literature on the use of commercially
available video gaming in rehabilitation. Methods: Five databases (SCOPUS, Cochrane …

[HTML][HTML] Validity of the Kinect and Myo armband in a serious game for assessing upper limb movement

SS Esfahlani, B Muresan, A Sanaei, G Wilson - Entertainment Computing, 2018 - Elsevier
A cost-effective, easily-accessible neuro-motor rehabilitation solution is proposed that can
determine the range of motion and the kinematic ability of participants. A serious game …

Home-based physical therapy with an interactive computer vision system

Y Gu, S Pandit, E Saraee, T Nordahl… - Proceedings of the …, 2019 - openaccess.thecvf.com
In this paper, we present ExerciseCheck. ExerciseCheck is an interactive computer vision
system that is sufficiently modular to work with different sources of human pose estimates, ie …