Serious Games for education and training
A De Gloria, F Bellotti, R Berta - International …, 2014 - journal.seriousgamessociety.org
Serious Games (SGs) are gaining an ever increasing interest for education and traning.
Exploiting the latest simulation and visualization technologies, SGs are able to contextualize …
Exploiting the latest simulation and visualization technologies, SGs are able to contextualize …
[PDF][PDF] Les courants d'influence et la pratique de la simulation participative: contours, design et contributions aux changements sociétaux et organisationnels dans les …
N Becu - 2020 - hal.science
Résumé La simulation participative est une simulation dont le déroulement est contrôlé par
un groupe de personnes qui, en fonction d'un ensemble de règles, sont amenées à interagir …
un groupe de personnes qui, en fonction d'un ensemble de règles, sont amenées à interagir …
Guest editorial: game based learning for 21st century transferable skills: challenges and opportunities
F Bellotti, RM Bottino, B Fernández-Manjón… - Educational …, 2014 - research.ou.nl
Educational Technology & Society Page 1 Open Universiteit www.ou.nl Guest Editorial: Game
Based Learning for 21st Century Transferable Skills: Challenges and Opportunities Citation for …
Based Learning for 21st Century Transferable Skills: Challenges and Opportunities Citation for …
Lecturer Professionalism: Local Problems with the Help of Teaching Aids to Make Students Understand Prim's, Cruscal's, and Djiksra's Algorithms.
This study aims to design case-based learning with lesson study learning trajectory with the
help of teaching aids to make students understand Prim's, Cruscal's, and Djiksra's …
help of teaching aids to make students understand Prim's, Cruscal's, and Djiksra's …
[PDF][PDF] Field assessment of serious games for entrepreneurship in higher education
Abstract The potential of Serious Games (SGs) in education is widely recognized, and their
adoption is significant in particular in children instruction. However, the deployment rate of …
adoption is significant in particular in children instruction. However, the deployment rate of …
Supporting teachers to design and use mobile collaborative learning games
I Marfisi-Schottman, S George - International Conference on Mobile …, 2014 - hal.science
Mobile Collaborative Learning Games combine all the ingredients necessary to attract
students' attention and engage them in learning activities. However, designing a coherent …
students' attention and engage them in learning activities. However, designing a coherent …
Tangible or digital? A comparison between two tools for designing asymmetric role-playing games for learning
The design of serious games is a complex process, particularly when it comes to scripting.
We are particularly interested in asymmetrical multiplayer serious games, ie where several …
We are particularly interested in asymmetrical multiplayer serious games, ie where several …
The use of serious gaming for open learning environments
The extensive growth of Open Learning has been facilitated through technological
innovation and continuous examination of the global Open Education development. With the …
innovation and continuous examination of the global Open Education development. With the …
Serious game mechanics, workshop on the ludo-pedagogical mechanism
Abstract Research in Serious Games (SG), as a whole, faces two main challenges in
understanding the transition between the instructional design and actual game design …
understanding the transition between the instructional design and actual game design …
Teachers at the heart of the learning games design: the DISC model
This paper proposes a formal model of learning games for teachers in higher education by
involving them strongly in the design process. The evolution of the teaching profession was …
involving them strongly in the design process. The evolution of the teaching profession was …