Serious Games for education and training

A De Gloria, F Bellotti, R Berta - International …, 2014 - journal.seriousgamessociety.org
Serious Games (SGs) are gaining an ever increasing interest for education and traning.
Exploiting the latest simulation and visualization technologies, SGs are able to contextualize …

[PDF][PDF] Les courants d'influence et la pratique de la simulation participative: contours, design et contributions aux changements sociétaux et organisationnels dans les …

N Becu - 2020 - hal.science
Résumé La simulation participative est une simulation dont le déroulement est contrôlé par
un groupe de personnes qui, en fonction d'un ensemble de règles, sont amenées à interagir …

Guest editorial: game based learning for 21st century transferable skills: challenges and opportunities

F Bellotti, RM Bottino, B Fernández-Manjón… - Educational …, 2014 - research.ou.nl
Educational Technology & Society Page 1 Open Universiteit www.ou.nl Guest Editorial: Game
Based Learning for 21st Century Transferable Skills: Challenges and Opportunities Citation for …

Lecturer Professionalism: Local Problems with the Help of Teaching Aids to Make Students Understand Prim's, Cruscal's, and Djiksra's Algorithms.

Y Harisman, F Dwina, F Tasman - Journal on Mathematics Education, 2022 - ERIC
This study aims to design case-based learning with lesson study learning trajectory with the
help of teaching aids to make students understand Prim's, Cruscal's, and Djiksra's …

[PDF][PDF] Field assessment of serious games for entrepreneurship in higher education

JB Hauge, F Bellotti, R Berta, MB Carvalho… - Journal of …, 2013 - academia.edu
Abstract The potential of Serious Games (SGs) in education is widely recognized, and their
adoption is significant in particular in children instruction. However, the deployment rate of …

Supporting teachers to design and use mobile collaborative learning games

I Marfisi-Schottman, S George - International Conference on Mobile …, 2014 - hal.science
Mobile Collaborative Learning Games combine all the ingredients necessary to attract
students' attention and engage them in learning activities. However, designing a coherent …

Tangible or digital? A comparison between two tools for designing asymmetric role-playing games for learning

G Guigon, M Vermeulen, M Muratet… - … Conference on Computer …, 2024 - hal.science
The design of serious games is a complex process, particularly when it comes to scripting.
We are particularly interested in asymmetrical multiplayer serious games, ie where several …

The use of serious gaming for open learning environments

A Hussain, J Lunn, M Khalaf… - … Management & E …, 2016 - researchonline.ljmu.ac.uk
The extensive growth of Open Learning has been facilitated through technological
innovation and continuous examination of the global Open Education development. With the …

Serious game mechanics, workshop on the ludo-pedagogical mechanism

T Lim, S Louchart, N Suttie, J Baalsrud Hauge… - Games and Learning …, 2015 - Springer
Abstract Research in Serious Games (SG), as a whole, faces two main challenges in
understanding the transition between the instructional design and actual game design …

Teachers at the heart of the learning games design: the DISC model

M Vermeulen, G Guigon, N Mandran… - 2017 IEEE 17th …, 2017 - ieeexplore.ieee.org
This paper proposes a formal model of learning games for teachers in higher education by
involving them strongly in the design process. The evolution of the teaching profession was …