The effects of an immersive virtual reality application in first person point-of-view (IVRA-FPV) on the learning and generalized performance of a lumbar puncture …

M Ros, LS Neuwirth, S Ng, B Debien, N Molinari… - Educational Technology …, 2021 - Springer
Medical procedures require skilled reliability, precision, and efficiency. One way in which
techniques could be taught to address these requirements is through immersive tutorials in …

[HTML][HTML] Implementation of the XR rehabilitation simulation system for the utilization of rehabilitation with robotic prosthetic leg

W Shim, H Kim, G Lim, S Lee, H Kim, J Hwang, E Lee… - Applied Sciences, 2022 - mdpi.com
With the recent development of a digital rehabilitation system, research on the rehabilitation
of amputees is accelerating. However, research on rehabilitation systems for patients with …

Investigating the Effect of Key Size, Typing Angle, and Typing Technique of Virtual Keyboard on Typing Productivity, Biomechanics, and Usability in a Mixed Reality …

CJ Lin, S Canny - International Journal of Human-Computer Studies, 2024 - Elsevier
This study investigates the effects of key sizes, typing angles, and typing techniques on
typing productivity, biomechanics (muscle activity), and subjective experience with a mixed …

[HTML][HTML] Modelling and visualizing holographic 3D geographical scenes with timely data based on the HoloLens

W Wang, X Wu, A He, Z Chen - ISPRS International Journal of Geo …, 2019 - mdpi.com
Commonly, a three-dimensional (3D) geographic information system (GIS) is based on a two-
dimensional (2D) visualization platform, hindering the understanding and expression of the …

基于影像三维可视化技术的解剖教学模式研究

卞冰阳, 孙圣博, 佟伟华, 滕岩, 肖莉莉… - 吉林大学学报(信息 …, 2023 - xuebao.jlu.edu.cn
为解决人体解剖结构复杂, 存在较大个体差异, 教科书上有限的二维解剖图像常使学生难以理解
及在学习过程中存在学习目的不清晰, 方法不科学, 效率低下, 效果不佳等问题 …

Insights for more usable vr for people with amblyopia

O Hurd, S Kurniawan - Proceedings of the 21st International ACM …, 2019 - dl.acm.org
Amblyopia, or" lazy eye" is the world's most common neurological eye disorder. Yet, very
little has been done looking into how to make virtual reality (VR) more usable for people with …

[PDF][PDF] ASSETS: U: Insights for More Usable Virtual Reality Games for People with Ambylopia

O Hurd - src.acm.org
Abstract Amblyopia, or" lazy eye", is the world's most common neurological eye disorder.
Yet, very little has been done looking into how to make virtual reality (VR) more usable for …