Gamified learning in higher education: A systematic review of the literature

S Subhash, EA Cudney - Computers in human behavior, 2018 - Elsevier
The ubiquitous presence of technology in classrooms has inspired a shift from traditional
classroom lectures to integrated digital learning environments. These interactive learning …

Practices, purposes and challenges in integrating gamification using technology: A mixed-methods study on university academics

MK Kabilan, N Annamalai, KM Chuah - Education and Information …, 2023 - Springer
Literature emphasizes that gamification significantly enhances students' engagement in
learning and their motivation level. Studies have also examined the benefits of gamification …

Fostering an entrepreneurial mindset through project-based learning and digital technologies in STEM teacher education

I DeCoito, LK Briona - Enhancing entrepreneurial mindsets through STEM …, 2023 - Springer
This chapter explores the potential of STEM project-based learning (PBL) and digital video
game (DVG) creation to support and integrate STEM and entrepreneurial competencies in …

Decentralized recommender system for ambient intelligence of tourism destinations serious game using known and unknown rating approach

YM Arif, DD Putra, D Wardani, SMS Nugroho… - Heliyon, 2023 - cell.com
Tourism destinations serious game (TDSG) requires the ability to respond to players through
recommendations for selecting appropriate tourist destinations for them as potential tourists …

Analysis of the effectiveness of using Kahoot! in university degrees in building engineering

D Bienvenido Huertas, C Rubio Bellido… - JOTSE: Journal of …, 2023 - upcommons.upc.edu
Gamification is increasingly used for better content assimilation. However, it is hardly used in
theoretical and technical courses related to building and architecture. This study focuses on …

[HTML][HTML] Videojuegos y aprendizaje en la etapa universitaria: una revisión sistemática

MC Sierra-Daza, M Martín-del-Pozo… - Revista de …, 2024 - portal.reunid.eu
Video games offer interactive educational opportunities in the field of Higher Education,
contributing to the acquisition of knowledge and the development of skills. In this sense, this …

Optical fog‐assisted smart learning framework to enhance students' employability in engineering education

SK Sood, KD Singh - Computer Applications in Engineering …, 2019 - Wiley Online Library
In the present scenario, the state of engineering education worldwide is facing a big
challenge of the employability of graduates. Cloud computing technology has changed the …

[PDF][PDF] A domain specific language for online learning competence assessments

A Balderas, JM Dodero, M Palomo-Duarte… - International Journal …, 2015 - researchgate.net
Learning outcomes in higher education are defined as competencies, which are either
specific or generic. The former refers to those skills specific to the subject studied. The latter …

Gamification in higher education: Implication to improve entrepreneurship education

A Bagheri, A Alinezhad, SM Sajai - Proceedings of the European …, 2019 - books.google.com
Last few decades have witnessed the rapid expansion of entrepreneurship education
programs due to the critical impact of entrepreneurship on economic development …

Study on the Perception of Architecture and Building Engineering Students About the Usefulness of Quiz Games

D Bienvenido-Huertas, ES Vargas… - International Journal …, 2024 - Taylor & Francis
New active methodologies have played an important role in recent years as they carry a
highly positive effect on improving students' motivation and engagement. Their application is …